volunteer chilloutvr developer
opinions & statements are my own
- local avatar mirror in wasm
- aiming held pickups while mouse unlocked (was mod)
- seeing held/attached props on local avatar mirror (was mod)
- eye tracking override while mouse unlocked (was mod)
- local avatar mirror in wasm
- aiming held pickups while mouse unlocked (was mod)
- seeing held/attached props on local avatar mirror (was mod)
- eye tracking override while mouse unlocked (was mod)
i have the ability to make as many clones of avatars/props i want and place them wherever i want
i made this so i can try exposing it to wasm for portals and other neat world gimmicks
i have the ability to make as many clones of avatars/props i want and place them wherever i want
i made this so i can try exposing it to wasm for portals and other neat world gimmicks
been thinking about how to extend Test Mode for AASEmulator to be able to hook too #chilloutvr
really wish i could just take a few weeks off work to get things done...
been thinking about how to extend Test Mode for AASEmulator to be able to hook too #chilloutvr
really wish i could just take a few weeks off work to get things done...
reprojection taking into account position is absolutely fucked and i don’t understand how that’s acceptable- everything distant is so squishy and nauseating when i physically move at low FPS
I’ve spent a good chunk of time dissecting these older worlds & fixing/mitigating issues with them. Just purchased an Index HMD to verify one more :)))
reprojection taking into account position is absolutely fucked and i don’t understand how that’s acceptable- everything distant is so squishy and nauseating when i physically move at low FPS
Its guid is “SYSTEM” which is obviously not valid- so the concern is that the ChilloutVR account can break anything expecting an actual GUID.
Dynamic Plates allows the server to set and change nameplate rank info and color instead of it being hardcoded in the client.
We immediately started seeing what it could do lol.
Its guid is “SYSTEM” which is obviously not valid- so the concern is that the ChilloutVR account can break anything expecting an actual GUID.
Dynamic Plates allows the server to set and change nameplate rank info and color instead of it being hardcoded in the client.
We immediately started seeing what it could do lol.
Dynamic Plates allows the server to set and change nameplate rank info and color instead of it being hardcoded in the client.
We immediately started seeing what it could do lol.
“this game is not a passionate dev project, you don't see devs in lobbys anymore, you barely barely see moderators which is a huge problem and as i hear the moderation is really bad and biased.”
is the one that got under my skin the most.
“this game is not a passionate dev project, you don't see devs in lobbys anymore, you barely barely see moderators which is a huge problem and as i hear the moderation is really bad and biased.”
is the one that got under my skin the most.
I wish to expose more configuration for the taken panos at a later date, like the depth capture mode, or using an image captured in-client.
Hit several major roadblocks & was demotivated for a bit, but I am slowly picking that back up.
Finally got the big 2 blockers out of the way :)
#chilloutvr
I wish to expose more configuration for the taken panos at a later date, like the depth capture mode, or using an image captured in-client.
Hit several major roadblocks & was demotivated for a bit, but I am slowly picking that back up.
Finally got the big 2 blockers out of the way :)
#chilloutvr
Hit several major roadblocks & was demotivated for a bit, but I am slowly picking that back up.
Finally got the big 2 blockers out of the way :)
#chilloutvr
glad my personal build panel could be revived for cck4
glad my personal build panel could be revived for cck4
got sidetracked & faithfully recreated the post processing from v1 to v2, fixed shaders for spi, added swimming & underwater fx, and added footstep sounds with a simple lua script
got sidetracked & faithfully recreated the post processing from v1 to v2, fixed shaders for spi, added swimming & underwater fx, and added footstep sounds with a simple lua script
I’ve spent a good chunk of time dissecting these older worlds & fixing/mitigating issues with them. Just purchased an Index HMD to verify one more :)))
I’ve spent a good chunk of time dissecting these older worlds & fixing/mitigating issues with them. Just purchased an Index HMD to verify one more :)))
the perf hit is non-negligible, obviously, but it is worth the price to explore all of this older content i’ve never had the chance to see
the perf hit is non-negligible, obviously, but it is worth the price to explore all of this older content i’ve never had the chance to see