Markus Worchel
mworchel.bsky.social
Markus Worchel
@mworchel.bsky.social
Computer Graphics PhD student at TU Berlin.
(differentiable) rendering, inverse graphics, GPGPU

mworchel.github.io
August 12, 2025 at 7:27 PM
Our key observation is that this duality between acoustics and graphics lets us apply concepts from physically-based differentiable rendering to acoustics, enabling gradient-based optimization of acoustic objectives.
August 12, 2025 at 7:27 PM
The simulations assume that energy travels along rays and even the rendering equation is the same as in graphics! Almost, at least. Time is an additional parameter, because sound cannot be assumed to travel instantaneously.
August 12, 2025 at 7:27 PM
Differentiable rendering has transformed graphics and 3D vision, but what about other fields? Our SIGGRAPH 2025 introduces misuka, the first fully-differentiable path tracer for acoustics.
August 12, 2025 at 7:27 PM
If you work on physically-based differentiable rendering, take a look at our EGSR 2025 paper "Radiative Backpropagation with Non-Static Geometry".

TL;DR: Mitsuba 3's prb_reparam and prb_projective integrators are biased when parameters affect geometry, but this unrelated to discontinuities! 1/3
June 25, 2025 at 8:25 AM