mweatherley.bsky.social
@mweatherley.bsky.social
Took a few tries, but finally got an API for curve derivatives that I'm reasonably happy with. Still a lot of work to do, though — maybe in 0.16 we can finally close that "constant-speed spline curve traversal" issue 😅
Elk
A nimble Mastodon web client
elk.zone
December 10, 2024 at 9:28 PM
Good luck to everyone doing Advent of Code this year :)

I don't really have it in me this year (too busy) but I did the whole thing last year and had a great time! 🎄
December 1, 2024 at 4:02 PM
My curve-related work finally sees the light of day :)
bevy.org Bevy @bevy.org · Nov 29
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!

bevyengine.org/news/bevy-0-15
Bevy 0.15
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org
November 29, 2024 at 11:14 PM