Mulgar
mulgar.bsky.social
Mulgar
@mulgar.bsky.social
Stun Grenades can knock out everyone on the current map, even from behind walls!

It turns out that in this case, they technically didn't hear the explosion so it won't count as an alert.

After using a chaff to get the PGS1 you can use a Stun to escape the room without worrying where the guard is.
June 2, 2025 at 5:04 PM
The best use for it is to get to the PSG1 without needing to wait for the guard to look away.

Just watch out: whenever a guard is distracted they will always turn to Snake first, regardless of where the noise came from. Don't run up behind them too early!
June 2, 2025 at 4:58 PM
MGS1 Tips: Explosives

One fact I've never seen anyone else mention is that guards can actually hear Chaff Grenades!

They will investigate the explosion without calling in an alert, making this the only way to distract a guard from a position away from Snake
June 2, 2025 at 4:58 PM
Lastly, you can choke a guard out 7 times to KO them.

To grab a guard without setting them off, I find it easier to position Snake at the guard's south-east or south-west facing direction rather than directly behind them.

It seems the grab range is more squarish than circular.
May 28, 2025 at 9:42 PM
This is very risky though, since if Snake collides with an enemy they will alert even while blinded by a punch.

This is one of MGS1's more clunky mechanics, so for safety I recommend the kick combo over the throw, unless you're already in an Alert.
May 28, 2025 at 9:31 PM
4 punches + 1 kick = 7 dmg

The fastest way to knock out a guard uses the throw.

Throws deal 5 stamina damage, meaning you only need 2 punches + 1 throw.

Great for getting out of an alert without killing anyone.
May 28, 2025 at 9:20 PM
Throwing 7 punches in a row isn't very efficient. Not to mention risky given how guard vision detection works in this game.

A better idea is to combine it with the kick, which does 3 dmg. Leave a small pause so your combo looks like a 1-2, 1-2-3.

This will KO the guard while keeping a safe range.
May 28, 2025 at 9:15 PM
MGS1 Tip: Knockouts

Guards have 7 points of stamina health, and a single punch does 1 point of stamina damage.

When you drain all their stamina a guard will be knocked out for a couple of seconds. It's not a very large window, so don't stick around.
May 28, 2025 at 9:10 PM
Playing MGS1 in JP and one thing that surprised me was that Mei Ling's first proverb isn't about DeGaulle at all.

It's a Chinese quote that sounds like "rash courage when alone will become your enemy".

Not sure if I'm translating the line right, but it fits her explanation: "don't get into fights"
May 28, 2025 at 4:30 PM
Went for an unconventional route here.
Thought I was definitely going to get caught 😅
May 28, 2025 at 4:07 PM