Michelle Sleeper
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msleeper.bsky.social
Michelle Sleeper
@msleeper.bsky.social
Maker, artist, educator. Prop/armor building, 3D printing, CNC, fiberglass fabrication. Programmer, game developer. Atlanta, GA
And in a dark area. Pretty happy with the results!
March 2, 2025 at 7:22 PM
Had an idea how to make a shader that mimics the original Doom's partial invisibility fuzz effect. Here it is in a bright area
March 2, 2025 at 7:22 PM
A bit more progress #7dfps #eduke32 #buildengine
December 9, 2024 at 6:14 PM
Working on something for #7dfps in the BUILD engine #eduke #eduke32 #build #buildengine #7dfps2024
December 7, 2024 at 6:34 PM
Buried some of the updates in another reply thread under here, sorry still trying to figure out bsky. Improved texture and light UV mapping

Also got a few basic Quake family entities working, just enough to lay the groundwork for how importing point and brush entities will work
November 26, 2024 at 3:23 AM