Buried some of the updates in another reply thread under here, sorry still trying to figure out bsky. Improved texture and light UV mapping
Also got a few basic Quake family entities working, just enough to lay the groundwork for how importing point and brush entities will work
Buried some of the updates in another reply thread under here, sorry still trying to figure out bsky. Improved texture and light UV mapping
Also got a few basic Quake family entities working, just enough to lay the groundwork for how importing point and brush entities will work