Also got a few basic Quake family entities working, just enough to lay the groundwork for how importing point and brush entities will work
Also got a few basic Quake family entities working, just enough to lay the groundwork for how importing point and brush entities will work
Guess I have to work on gameplay stuff soon
Guess I have to work on gameplay stuff soon
Next is lightmaps and visleaves, not looking forward to either one
Next is lightmaps and visleaves, not looking forward to either one
Looks like the UVs are too big and randomly misaligned, rotated, or offset improperly
Stopping for today and will reconsider the UV code
Looks like the UVs are too big and randomly misaligned, rotated, or offset improperly
Stopping for today and will reconsider the UV code
Also added a debug display for point entities to make sure they were created right (they weren't, fixed now)
Also added a debug display for point entities to make sure they were created right (they weren't, fixed now)