M. Sami Gürpınar
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ms0g.bsky.social
M. Sami Gürpınar
@ms0g.bsky.social
systems programmer | graphics, game development, retro computing

https://xms0g.github.io/
Testing deferred shading with normal mapping #opengl #gamedev #graphics
November 29, 2025 at 9:17 AM
November 26, 2025 at 11:21 AM
My deferred renderer ended up doing toon shading. Broken G-buffer = instant anime mode 😅 #gamedev #opengl #graphics
November 19, 2025 at 11:38 AM
Art from gpu
November 19, 2025 at 11:29 AM
June 16, 2025 at 9:07 PM
Another abstract art from GPU #gamedev
April 18, 2024 at 10:34 PM
I guess I accidentally created abstract art
#gamedev #graphics #opengl
February 2, 2024 at 3:28 AM
Diablo 4 Helltide Effect

vec3 colour = texture2D(diffuse1, vUv).xyz;colour = pow(colour, vec3(3.0/4.0, 7.0/6.0, 7.0/6.0));

#glsl #gamedev
October 24, 2023 at 2:01 AM
Matrix effect

vec3 colour=texture2D(diffuse1, vUv).xyz;colour=pow(colour, vec3(1.5,4.0/5.0,1.5);

#glsl #gamedev
October 23, 2023 at 5:08 AM
Old TV CRT scanlines effect

#glsl #gamedev #programming
October 9, 2023 at 5:07 AM
I came across an argument about using C-Api in C++ on x. Encapsulating raw pointers in smart pointers is a good trick for memory management.

#cpp #programming #gamedev
October 6, 2023 at 2:39 PM
Plum wine 🍷👌
September 17, 2023 at 6:56 PM
Reskeet with 4 perfect movies
September 11, 2023 at 12:14 AM
Quote a game that’s nostalgic to you
September 3, 2023 at 1:01 PM