There's a known issue where the more mobs you have in an area, the more the game slows to crawl due to all the separate pathfinding nodes and entity collisions. It gets really noticeable the bigger a mob is. Would it be possible to one day optimize mob pathfinding?
There's a known issue where the more mobs you have in an area, the more the game slows to crawl due to all the separate pathfinding nodes and entity collisions. It gets really noticeable the bigger a mob is. Would it be possible to one day optimize mob pathfinding?
So what determines how many separate joints/cubes a mob has? Wolves and cats have many, while the farm animals have few, and the ender dragon and guardians have many, while the warden has little
So what determines how many separate joints/cubes a mob has? Wolves and cats have many, while the farm animals have few, and the ender dragon and guardians have many, while the warden has little
If y'all need a way for baby mobs to never grow up (since these are a huge part of the drop and it's well requested), there's Norse mythology that says a goddess made Golden Apples that grant eternal youth which could be the perfect thing to translate to Minecraft
If y'all need a way for baby mobs to never grow up (since these are a huge part of the drop and it's well requested), there's Norse mythology that says a goddess made Golden Apples that grant eternal youth which could be the perfect thing to translate to Minecraft
Would it be possible for toned down Vibrant Visuals features to be part of vanilla graphics? Things like colored lights, moon phase darkness, weather effects, fog, entity lighting, ect. Just so neither graphics setting has a gameplay advantage over the other but is still pretty
Would it be possible for toned down Vibrant Visuals features to be part of vanilla graphics? Things like colored lights, moon phase darkness, weather effects, fog, entity lighting, ect. Just so neither graphics setting has a gameplay advantage over the other but is still pretty
Please approve of colored and dynamic lighting and all the new biome/daytime attributes being used in vanilla graphics and not just vibrant visuals. Vanilla deserves these upgrades just as much as VV does, and it would let both not have a lighting advantage over the other.
Please approve of colored and dynamic lighting and all the new biome/daytime attributes being used in vanilla graphics and not just vibrant visuals. Vanilla deserves these upgrades just as much as VV does, and it would let both not have a lighting advantage over the other.
Here's more indepth thoughts about the drop system from me, idk if you'll read it but I feel like it's something to consider
Here's more indepth thoughts about the drop system from me, idk if you'll read it but I feel like it's something to consider
If a Weather Update for Minecraft ever becomes a thing, can localized weather be a main technical feature please
If a Weather Update for Minecraft ever becomes a thing, can localized weather be a main technical feature please
So it's been a year of the drop system and I wanna ask, do you think drops work?
A big part of the community agrees that the drops expand on the game in neat ways and open the door for new stuff, but then the features are left half baked and left behind as soon as they arrive
So it's been a year of the drop system and I wanna ask, do you think drops work?
A big part of the community agrees that the drops expand on the game in neat ways and open the door for new stuff, but then the features are left half baked and left behind as soon as they arrive
One frequent complaint I see with drops is that modders have to completely reconfigure everything every 4 months in order to stay up to date, so they just all stay in one benchmark update
Dyou know if its possible 4 version numbers to mark "benchmarks" they can flock to
One frequent complaint I see with drops is that modders have to completely reconfigure everything every 4 months in order to stay up to date, so they just all stay in one benchmark update
Dyou know if its possible 4 version numbers to mark "benchmarks" they can flock to
One frequent complaint I see with drops is that modders would have to completely reconfigure everything every 4 months in order to stay up to date, so they just all stay in one benchmark update
Would it be possible if version numbers could mark "benchmarks" they can flock to
One frequent complaint I see with drops is that modders would have to completely reconfigure everything every 4 months in order to stay up to date, so they just all stay in one benchmark update
Would it be possible if version numbers could mark "benchmarks" they can flock to
Do you know how often the feedback places are looked at? Or some insight into what's checked out in them?
Do you know how often the feedback places are looked at? Or some insight into what's checked out in them?
Since there's currently a goal to polish how the game looks, I wanted to ask...
Is there any chance all the blocks made with panes/2d textures will one day be 3D, or given more volume? And a few items? Things like dripstone, mushrooms, rails, things thicker than candles
Ex:
Since there's currently a goal to polish how the game looks, I wanted to ask...
Is there any chance all the blocks made with panes/2d textures will one day be 3D, or given more volume? And a few items? Things like dripstone, mushrooms, rails, things thicker than candles
Ex:
Since there's currently a goal to polish how the game looks, I wanted to ask...
Is there any chance all the blocks made with panes/2d textures will one day be 3D, or given more volume? Things like dripstone, mushrooms, rails, things thicker than candles
Ex:
Since there's currently a goal to polish how the game looks, I wanted to ask...
Is there any chance all the blocks made with panes/2d textures will one day be 3D, or given more volume? Things like dripstone, mushrooms, rails, things thicker than candles
Ex:
Can the ghast goggles at least be made see-through if nothing else? They look so out of place
Can the ghast goggles at least be made see-through if nothing else? They look so out of place
Things have changed.
Things have changed.