Mouse Council
mousecouncil.bsky.social
Mouse Council
@mousecouncil.bsky.social
Indie game developer, fond of experiments and oddities.

Currently working on Beaux-Arts: https://store.steampowered.com/app/3054110/BeauxArts/

I also have a website: https://mousecouncil.com/
Hey #PitchYaGame!

I'm making "Beaux-Arts," a surrealist horror game about being held prisoner by the residents of a countryside estate.

Try to convince the family to let you out alive while you admire the priceless artwork that adorns the walls of your prison.

#gamedev #horror
November 7, 2025 at 5:26 PM
After a fair bit of work, I'm pleased by the unnecessary fanciness of the new reading system: 3D books! Animated pages! Dynamic book stacking!

#gamedev #screenshotsaturday
July 19, 2025 at 5:18 PM
It's been a while since I posted about Beaux-Arts, so here's a tour of the dining room for #screenshotsaturday.

You'll be able to interact with most of the artwork in this level to get a closer view and prompt a little dialogue about each one.

#gamedev
June 28, 2025 at 5:10 PM
Doing some work on the basement area. This part is (loosely) inspired by Piranesi's Imaginary Prisons series:

#screenshotsaturday #gamedev #indiedev
March 15, 2025 at 4:36 PM
I fought the law(s of physics), and the law won. =(

#screenshotsaturday #gamedev #solodev
February 22, 2025 at 7:41 PM
For #screenshotsaturday this week, here's a time lapse of me trial-and-erroring my way to the current living room design in Beaux-Arts.

#gamedev #indiedev
January 25, 2025 at 6:27 PM
I'm eternally grateful to museums that provide CC0 public domain scans of their holdings available online.

Beaux-Arts currently has ~80 paintings and lithographs, and that number will probably go up before I'm done.

#gamedev #indiedev #solodev
January 14, 2025 at 8:30 PM
Currently messing around with some fog effects. Early results are promising, though I'm still trying to figure out how to make/fake good-looking volumetric fog in Unity.

#gamedev #solodev
January 10, 2025 at 7:20 PM