Mot
motbackwards.bsky.social
Mot
@motbackwards.bsky.social
A programmer with a variety of interests. Currently working on putting together my first 3D game, a rogue-like zelda-like called Immemore Vale.
Well first I suppose I need to figure out how to monetize stuff lol.
March 21, 2025 at 5:18 AM
How about absolutely 0 dialogue? Lol, I'd love to collab with others but devs are a dime a dozen and I'm woefully short on writer/artist friends.
March 21, 2025 at 3:28 AM
I want to do a wind waker type thing, but don't have assets for it. So working on a Link's Awakening remake styled game atm.
March 10, 2025 at 4:59 AM
I probably should add collision data in blender, but there's enough other stuff that needs configuration that adding the bounding boxes in code was straightforward. Ideally I'd like to use custom properties but haven't experimented with that yet.
March 7, 2025 at 6:23 PM
I hadn't even thought to try to import lights in my gltf. I really only started doing stuff in blender last month, 3D is new to me (Godot too). Again idk if it's good, but my import script is basically a switch over the different types (names) which add the appropriate children (areas, labels, etc.)
March 7, 2025 at 8:15 AM
I just learned about import scripts this week and wrote one to place lights and interactive stuff on import, so I can do all my editing in blender. Not sure it's "good" but I'll probably continue doing it simply so I don't have to sync changes.
March 6, 2025 at 11:38 PM
Well last night I added a campfire and the ability to sit on benches. Just sprucing up the hub before working on dungeon generation. 🎃
March 6, 2025 at 6:59 PM
So am I! It's a struggle to keep scope creep out especially as it's my first time working in 3D. My goal for this weekend is to get procedural dungeon layout done.
March 6, 2025 at 5:22 AM