Morph Games
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Morph Games
@morph.games
Solo hobbyist indie gamedev; creator of 25+ games; building in web tech (js, html, css) - morph.games
CA are beautiful. Are the squares just binary? I wonder if you allow more bits per square (e.g., representing various minerals, hardness), could that be even more interesting?
November 11, 2025 at 1:05 PM
Many games focus on Safety (combat), Reputation, Achievement, and Personal growth (for the player). But I would like to see more that borrow from The Sims + survival games.
November 11, 2025 at 1:00 PM
A home. Preferably one that is restful.
November 11, 2025 at 12:48 PM
You need to be able to cast it more than once, or you could get stuck. Also, if you can cast it over and over, and there is at least 1 unlocked door, then all locked doors can be bypassed.
November 11, 2025 at 12:35 PM
Sprinkle some AI on that so you can claim your millions in funding and/or free nVidia chips.
November 8, 2025 at 12:33 PM
🌽Corn: 🤫 We're doing great!
November 7, 2025 at 5:34 PM
Also because they're firing their employees for trying to unionize. Bad vibes, terrible PR...
November 7, 2025 at 5:31 PM
Might be possible to lock segments of exo-skeleton legs together, so you could just stand like a table.
October 16, 2025 at 5:57 PM
It is limited to 32 slots -- which is used by all your tools/weapons (~10 slots), wearables (~6 slots), food (3-4 slots), and materials collected (whatever is left). A weapon/tool usually only gets worn-out if you're on a longer expedition.
October 16, 2025 at 2:35 PM
GU
October 16, 2025 at 2:30 PM
(I think originally they were going to add in a material cost for repairs, but that's not fun so they left it out.) Repair is just one of many mechanics that force you to return to your base: repair, rest (for a buff), drop off materials/items into storage (because inventory is small), and get food.
October 16, 2025 at 12:13 AM
You need a workbench (different tiers for better tiered weapons), and you just click the "repair" button as many times as you have items that need repairing. It makes a satisfying clunk noise each time.
October 16, 2025 at 12:13 AM
Reminds me of how I plan for a Valheim expedition: take two of an item if I plan to be away from my base for a while. When I return, everything is repaired back to full.
October 14, 2025 at 6:23 PM
Problem js humans might be hard-wired to prefer the fiction. (Problem for truthful journalism; good for storytellers!)
October 3, 2025 at 2:41 PM
This stuff + the latest findings from Mars make me optimistic that life is fairly ubiquitous across the galaxy.
September 28, 2025 at 2:47 PM
Also this one: open.spotify.com/episode/1f5B...

Fascinating stuff about the oceans.
September 28, 2025 at 2:17 PM
I would be surprised if they didn't exist on Earth.

There are living things that get energy from chemical gradients deep in the ground, never seeing sunlight. They're slow and live an eternity. open.spotify.com/episode/6Nvq...
314 | Karen Lloyd on the Deep Underground Biosphere
open.spotify.com
September 28, 2025 at 2:15 PM
Still confused what the plan is for Bluesky to make money to repay investors with "free and open"? I know you're in the growth phase, but fearing the "squeeze for profits" phase will come soon. I remain optimistic, but cautious.
September 22, 2025 at 5:15 PM