Morderay
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morderay.bsky.social
Morderay
@morderay.bsky.social
Hobbyist game dev, jack of all trades.
Another entry in my 'there is no such thing as too much bloom' series. I wish I spent some more time painting in some extra grime and dirt, but these are meant to be quick exercises and sometime you just have to move on. #blender + #photoshop
August 23, 2025 at 1:47 PM
Quick little scene using the new texture pack by @strideh.bsky.social. Might have gone a little too hard on the bloom here.
August 20, 2025 at 6:41 PM
Which are still very much worth reading, by the way! Gorgeous art and wildly imaginative stories (and plenty of cool looking spaceships), and here and there it's more than a little obvious how it ended up influencing stuff like Star Wars.
June 26, 2025 at 9:26 AM
My hard-drive with nearly a decade of my art and gamedev stuff died somewhere between me taking it out of my old machine and putting it in my new one.

Pain.

Anyway, I just finished reinstalling Blender and Photoshop so here's a happy little tree.
May 8, 2025 at 6:32 PM
This is more than a little inspired by Suguru Tanaka, who I don't think is on Bluesky. Dude loves his weirdly brutalist hellscapes with uncomfortable fleshy bits, which are things I happen to love also. #blender + photoshop.

#art #digitalart #illustration
April 1, 2025 at 6:07 PM
Another doodle, leaning a bit more into the quake side of things. Some kind of blood aquaduct, maybe? A sanguisduct? Might be fun to expand this to a bigger scene.
March 24, 2025 at 7:34 PM
Small study, blender + photoshop. Used some textures made by the talented @strideh.bsky.social, although I did mess with them a little.
March 23, 2025 at 10:54 AM
Noodling around in blender after looking at some cool miniatures.
November 9, 2024 at 12:07 PM
Some random game jam stuff that never made it over the finish line.
March 31, 2024 at 4:44 PM
Some experiments with building 3D environments from a 2D tileset. Still quite like how these came out.
March 31, 2024 at 4:10 PM
Another fun little low-poly scene.
March 31, 2024 at 3:58 PM
More brutalism, but this time it's also pixelated.
March 31, 2024 at 3:56 PM
At one point I got really into brutalist architecture. I'm pretty sure this one is based on an actual park somewhere in Germany. I animated a walk-through, but sadly it doesn't look like bluesky supports video yet.
March 31, 2024 at 3:55 PM
More gamejam stuff, the story in this one somewhat mirrors my own descent into madness as the deadline got closer and closer. You can play this one here: raydude.itch.io/souvenir
March 31, 2024 at 3:49 PM
A SHMUP style game I did for a gamejam, I still quite like the art I banged out for this despite the limited timeframe. You can play this one at raydude.itch.io/cryolancer
March 31, 2024 at 3:45 PM
Going to post some old work to fill out my timeline a bit, here's an old scifi tileset I still really like from when I was experimenting with a 3D>2D workflow. The color palette is doing a lot of heavy lifting here.
March 31, 2024 at 3:41 PM