Another entry in my 'there is no such thing as too much bloom' series. I wish I spent some more time painting in some extra grime and dirt, but these are meant to be quick exercises and sometime you just have to move on. #blender + #photoshop
August 23, 2025 at 1:47 PM
Another entry in my 'there is no such thing as too much bloom' series. I wish I spent some more time painting in some extra grime and dirt, but these are meant to be quick exercises and sometime you just have to move on. #blender + #photoshop
Which are still very much worth reading, by the way! Gorgeous art and wildly imaginative stories (and plenty of cool looking spaceships), and here and there it's more than a little obvious how it ended up influencing stuff like Star Wars.
June 26, 2025 at 9:26 AM
Which are still very much worth reading, by the way! Gorgeous art and wildly imaginative stories (and plenty of cool looking spaceships), and here and there it's more than a little obvious how it ended up influencing stuff like Star Wars.
This is more than a little inspired by Suguru Tanaka, who I don't think is on Bluesky. Dude loves his weirdly brutalist hellscapes with uncomfortable fleshy bits, which are things I happen to love also. #blender + photoshop.
This is more than a little inspired by Suguru Tanaka, who I don't think is on Bluesky. Dude loves his weirdly brutalist hellscapes with uncomfortable fleshy bits, which are things I happen to love also. #blender + photoshop.
Another doodle, leaning a bit more into the quake side of things. Some kind of blood aquaduct, maybe? A sanguisduct? Might be fun to expand this to a bigger scene.
March 24, 2025 at 7:34 PM
Another doodle, leaning a bit more into the quake side of things. Some kind of blood aquaduct, maybe? A sanguisduct? Might be fun to expand this to a bigger scene.
At one point I got really into brutalist architecture. I'm pretty sure this one is based on an actual park somewhere in Germany. I animated a walk-through, but sadly it doesn't look like bluesky supports video yet.
March 31, 2024 at 3:55 PM
At one point I got really into brutalist architecture. I'm pretty sure this one is based on an actual park somewhere in Germany. I animated a walk-through, but sadly it doesn't look like bluesky supports video yet.
More gamejam stuff, the story in this one somewhat mirrors my own descent into madness as the deadline got closer and closer. You can play this one here: raydude.itch.io/souvenir
March 31, 2024 at 3:49 PM
More gamejam stuff, the story in this one somewhat mirrors my own descent into madness as the deadline got closer and closer. You can play this one here: raydude.itch.io/souvenir
A SHMUP style game I did for a gamejam, I still quite like the art I banged out for this despite the limited timeframe. You can play this one at raydude.itch.io/cryolancer
March 31, 2024 at 3:45 PM
A SHMUP style game I did for a gamejam, I still quite like the art I banged out for this despite the limited timeframe. You can play this one at raydude.itch.io/cryolancer
Going to post some old work to fill out my timeline a bit, here's an old scifi tileset I still really like from when I was experimenting with a 3D>2D workflow. The color palette is doing a lot of heavy lifting here.
March 31, 2024 at 3:41 PM
Going to post some old work to fill out my timeline a bit, here's an old scifi tileset I still really like from when I was experimenting with a 3D>2D workflow. The color palette is doing a lot of heavy lifting here.