Vampire Survivors if you like collecting stuff.
Currently playing NFS Most Wanted. Sea of Stars was just ok, not for me.
Vampire Survivors if you like collecting stuff.
Currently playing NFS Most Wanted. Sea of Stars was just ok, not for me.
GTA V mods do this well. Take the inspiration and add the sick execution from Rivals.
GTA V mods do this well. Take the inspiration and add the sick execution from Rivals.
Heroes vs Villains, Payday style objectives.
10 v 10 or more.
Villains have objectives to blow something up/steal something and Heroes have to stop them.
Heroes vs Villains, Payday style objectives.
10 v 10 or more.
Villains have objectives to blow something up/steal something and Heroes have to stop them.
Was fun to learn about JAMMA, which is a connection that has power, A/V and controls all in one, and connects to old arcade boards.
Was fun to learn about JAMMA, which is a connection that has power, A/V and controls all in one, and connects to old arcade boards.
I adjusted the coin mechanism to take quarters instead of 100Yen, and the coin meter still works!
The outside is cleaned but a bit banged up.
I adjusted the coin mechanism to take quarters instead of 100Yen, and the coin meter still works!
The outside is cleaned but a bit banged up.
Straight out of a 90's Japanese arcade and it plays so good.
Straight out of a 90's Japanese arcade and it plays so good.
At Respawn, I used Tank Hangars a lot. I loved the big interiors with the Tank set piece, and Pilots had space to play cat & mouse, especially with the underneath paths.
Also worked in Apex pretty well I think, at Repulsor.
At Respawn, I used Tank Hangars a lot. I loved the big interiors with the Tank set piece, and Pilots had space to play cat & mouse, especially with the underneath paths.
Also worked in Apex pretty well I think, at Repulsor.
To celebrate, here's a pic no one's ever seen before. A heatmap of a Titanfall 1 map I worked on, Relic. Pre-release, when we were testing internally for hours a day.
It's beautiful. The paths are well defined and they lead to common fight locations. What you want to see. 👌
To celebrate, here's a pic no one's ever seen before. A heatmap of a Titanfall 1 map I worked on, Relic. Pre-release, when we were testing internally for hours a day.
It's beautiful. The paths are well defined and they lead to common fight locations. What you want to see. 👌