We're looking for an Environment Artist to help us craft an exciting game world! Come join our team and bring our vision to life. 🎮 ✨
Check out the role and apply here: job-boards.greenhouse.io/gravitywell/...
Feeling for @harada-tekken.bsky.social right now.
Feeling for @harada-tekken.bsky.social right now.
Heroes vs Villains, Payday style objectives.
10 v 10 or more.
Villains have objectives to blow something up/steal something and Heroes have to stop them.
Heroes vs Villains, Payday style objectives.
10 v 10 or more.
Villains have objectives to blow something up/steal something and Heroes have to stop them.
Straight out of a 90's Japanese arcade and it plays so good.
Straight out of a 90's Japanese arcade and it plays so good.
I was hyper pumped for Rivals as a Marvel fanboy. And I DO like it, but the gameplay is just not grabbing me and getting me to log back in day over day.
Fights feel floaty/muddy, random attacks happen from all directions. Lots of steamrolling in either direction.
I was hyper pumped for Rivals as a Marvel fanboy. And I DO like it, but the gameplay is just not grabbing me and getting me to log back in day over day.
Fights feel floaty/muddy, random attacks happen from all directions. Lots of steamrolling in either direction.
🎮 All the details about these roles can be found on our jobs page - www.wildlight.gg/join-us.
🎮 All the details about these roles can be found on our jobs page - www.wildlight.gg/join-us.
At Respawn, I used Tank Hangars a lot. I loved the big interiors with the Tank set piece, and Pilots had space to play cat & mouse, especially with the underneath paths.
Also worked in Apex pretty well I think, at Repulsor.
At Respawn, I used Tank Hangars a lot. I loved the big interiors with the Tank set piece, and Pilots had space to play cat & mouse, especially with the underneath paths.
Also worked in Apex pretty well I think, at Repulsor.
I loved it!
Great production value and narration. Actually covering map design and letting me nerd out a bit on details.
www.youtube.com/watch?v=gbD0...
I loved it!
Great production value and narration. Actually covering map design and letting me nerd out a bit on details.
www.youtube.com/watch?v=gbD0...
To celebrate, here's a pic no one's ever seen before. A heatmap of a Titanfall 1 map I worked on, Relic. Pre-release, when we were testing internally for hours a day.
It's beautiful. The paths are well defined and they lead to common fight locations. What you want to see. 👌
To celebrate, here's a pic no one's ever seen before. A heatmap of a Titanfall 1 map I worked on, Relic. Pre-release, when we were testing internally for hours a day.
It's beautiful. The paths are well defined and they lead to common fight locations. What you want to see. 👌