Eric
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mokkograd.net
Eric
@mokkograd.net
(they/them) I'm passionate about explosions and skeletons. Header image by Simon Sweetman.

Buy Virtue's Heaven on Steam!
https://store.steampowered.com/app/1929860/Virtues_Heaven/

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Virtue's Heaven is currently on sale!

If Metroidvanias with different approaches to the genre, fast-paced movement heavy action games, or games that explore our current, strange and desperate times are of interest to you, please give it a chance.

store.steampowered.com/app/1929860/...
September 30, 2025 at 3:52 PM
Virtue's Heaven is on Sale! It's a game that took me almost 8 years to finish, and I put *so much* of myself into it that makes it very hard for me to be polite about the fact that I have to beg people to buy the game write steam reviews for it.

store.steampowered.com/app/1929860/...
September 29, 2025 at 8:41 PM
Sure, the German Railway system is slowly decaying and ridiculously expensive, but I also discovered that some of their trains have these very satisfying coathanger(?) buttons built into their seats.
August 20, 2025 at 5:35 PM
I tried to put a lot of my own messy emotional state into Virtue's Heaven. One of which was: "I wish I could shoot laser beams at the techno fascists that try and destroy me and my friend's existence."

It's discounted on Steam right now:
store.steampowered.com/app/1929860/...
August 13, 2025 at 3:26 PM
Virtue's Heaven is 10% off on Steam!
Being an expert in the game (I made it), I'd say that it's well worthy of your time and a positive review on Steam.

For more information regarding the game's subject, please look at the attached .gif file.

store.steampowered.com/app/1929860/...
August 11, 2025 at 5:15 PM
Made some little guy versions of the enemies for JRPG dungeon test yesterday.

Love how the tiny Reupel looks like he's flipping off the player.
August 10, 2025 at 6:58 AM
I'm can now report that enemies in JRPG game not only look like they're sighing out of existence upon death, they now also sound like it.
July 30, 2025 at 2:19 PM
The biggest difference between action games and a JRPG?
While in the former, an enemy has to go out in a screen-filling explosion, in the latter it has to gracefully sigh out of existence.

Why?

I don't know, it's what people decided on over the years and who am I to judge the wisdom of the past?
July 29, 2025 at 1:43 PM
Working on JRPG game gives me a chance to work through some of my lingering issues from back when I was studying evolutionary biology.
July 28, 2025 at 2:40 PM
Spend my entire day drawing animations for attacks such as "throw book at enemy".
July 25, 2025 at 2:29 PM
After losing over an hour to Game Maker eating my projects, I did manage to build a particle system for JRPG game.
July 24, 2025 at 3:39 PM