Michael Mentele
banner
mmentele.bsky.social
Michael Mentele
@mmentele.bsky.social
Serial founder. Interested in embodied AI. Top 1% longevity athlete. In it for team human. Likes shiba inus and dnd.

founder https://spaces.sh
co-founder https://leftlanesoftware.com
xr techlead https://www.meta.com/
I REALLY want to incorporate this into the twin so that you can train robots against your specific twin before deploying them 🤩

Paper: jianghanxiao.github.io/phystwin-web/
October 18, 2025 at 3:34 PM
I hate the state of IoT with a burning passion. Everything is locked down. Just give me an API like this. I'm about to make my own 2-way audio device that isn't stupid.
October 17, 2025 at 3:34 PM
K-Scale has a few awesome videos breaking down their hardware and real2sim methods -- recommend checking them out. All their stuff is open source ❤️
www.kscale.dev/kbot
October 15, 2025 at 8:02 PM
Slow down for demos while going through MIT's graduate computer vision course. Learning about NERFs, diffusion, splats, optical flow, and other magical topics.

www.scenerepresentations.org/courses/2025...

They have tons of open courses: ocw.mit.edu. Been using it for years.

I ❤️ you MIT.
October 15, 2025 at 3:34 PM
First integration test for pose projection into a twin.

The nice thing is this works for any kind of pose, not just a person. So, I see a clear path to go from from 1 -> 1000 object types with potentially just a few weeks of effort.
September 30, 2025 at 8:02 PM
I had to rework how I was projecting poses in real time. First baby step on the renderer side.

At some point I want to project a realistic 3D mesh but for now simple 3D pose skeletons should get us 80% of the way.
September 24, 2025 at 8:03 PM
We suck at STEM. And aren't getting better... thank god for imports keeping us afloat. IDK how long we can keep the inertia going tho.
September 12, 2025 at 8:02 PM
Realtime 3D pose projection, next step wiring into the twin for telekinesis-like super powers.
September 12, 2025 at 1:17 PM
Thoughts on this style of API for getting spatial events out of Space?
September 7, 2025 at 3:34 PM
Zones now spawn where you are looking (before they always spawned at the origin lol).
September 6, 2025 at 3:34 PM
First pass website roughed out, missing a few elements, supporting copy about Space Kit and so on — but it’s a start!
www.spaces.sh
September 2, 2025 at 8:01 PM
Last year I was selling robots you could teach by demonstration internationally. I can't wait to bring them back with Space. What would you cue a robot to do?
September 1, 2025 at 8:02 PM
I want final fantasy victory effects after every hour worked...
August 31, 2025 at 3:34 PM
America can't be great again unless we become great at making REAL things again.
August 30, 2025 at 8:02 PM
Exporting to run in the browser works like a charm. This means you can try before you buy for free 😍

For weekly rollups and release announcements there is a space newsletter here www.newsletter.spaces.sh/p/the-core-l....
August 30, 2025 at 3:34 PM
Getting started on a web hosted demo you can play around with that shows possible applications.
August 29, 2025 at 8:02 PM
Starting to work on device twins / IoT integrations in principle.
August 28, 2025 at 8:02 PM
We live in a weaponized world where food, games, and apps can mint addiction. Worse, the internet enables it at scale. The good news is what used to be normal is now exceptional. The bad news is the exceptional have to carry the burden of the health and productivity debt.
August 27, 2025 at 8:02 PM
Today's DevLog focuses on a few basic quality of life improvements.
August 27, 2025 at 3:34 PM
The core loop with SpaceKit:
1. people and things run around in the real world
2. digital twin emits events
3. app runs code to handle it
August 22, 2025 at 8:03 PM
Baby steps for virtual trigger creation.
August 20, 2025 at 3:35 PM
First week of progress working on SpaceKit.
August 19, 2025 at 3:35 PM
First pass on a virtual "avatar" that will be used for testing your digital twin during development with SpaceKit.
August 13, 2025 at 3:35 PM
Printed out the EVA tabletop dev kit and it assembled perfectly!
August 13, 2025 at 3:03 PM
3D printing a simple pan/tilt depth camera mount that "looks" around the Space and populates the digital twin with SpaceKit.
August 12, 2025 at 11:00 PM