founder https://spaces.sh
co-founder https://leftlanesoftware.com
xr techlead https://www.meta.com/
Paper: jianghanxiao.github.io/phystwin-web/
Paper: jianghanxiao.github.io/phystwin-web/
This isn't the way, it doesn't scale, and it doesn't generalize.
This isn't the way, it doesn't scale, and it doesn't generalize.
www.kscale.dev/kbot
www.kscale.dev/kbot
www.scenerepresentations.org/courses/2025...
They have tons of open courses: ocw.mit.edu. Been using it for years.
I ❤️ you MIT.
www.scenerepresentations.org/courses/2025...
They have tons of open courses: ocw.mit.edu. Been using it for years.
I ❤️ you MIT.
The nice thing is this works for any kind of pose, not just a person. So, I see a clear path to go from from 1 -> 1000 object types with potentially just a few weeks of effort.
The nice thing is this works for any kind of pose, not just a person. So, I see a clear path to go from from 1 -> 1000 object types with potentially just a few weeks of effort.
At some point I want to project a realistic 3D mesh but for now simple 3D pose skeletons should get us 80% of the way.
At some point I want to project a realistic 3D mesh but for now simple 3D pose skeletons should get us 80% of the way.
But I didn't care because my mindset was I will finish or die. Perhaps myopic (haha, I couldn't stand for weeks) but true commitment makes hard or easy irrelevant.
It's actually relaxing.
But I didn't care because my mindset was I will finish or die. Perhaps myopic (haha, I couldn't stand for weeks) but true commitment makes hard or easy irrelevant.
It's actually relaxing.
Me: <looks around> I still live in a mud and stick house and use four wheels to drive on big flat rocks and stare at 2D screens <scratch head>
Me: <looks around> I still live in a mud and stick house and use four wheels to drive on big flat rocks and stare at 2D screens <scratch head>