mkmage987.bsky.social
@mkmage987.bsky.social
Reposted
Amusing outcome of "vibe coding" wave with AI (by people who have not written software professionally before)

Seeing the speedrun of why software development REALLY is hard

(it was never about writing code - even though most non-dev folks assumed it must have been!)
May 30, 2025 at 1:22 PM
Reposted
Fredo's Game-Os: I know it's probably going to get railroaded in the discourse by Doom: The Dark Ages (which is by all accounts I've seen really great) but Revenge of the Savage Planet dropped a couple of days ago and it's super super good! You should check it out!
May 14, 2025 at 7:26 AM
Reposted
A lot of people are in career ambiguity with everything that’s going on. Whether you’re interviewing, trying to get a promo, or just trying to survive, deriving influence is important.

Here are some tips in case it’s helpful, based on some some observations:
April 16, 2025 at 4:38 PM
Reposted
AI crawlers are wrecking the open internet.

My small side project - techpays .com - used to generate below 100GB of traffic per month. It’s on Render where 500GB/month included, above it’s $30 per 100GB.

Meta’s AI crawler + other bots have pushed it to 700GB+ per month

WTH
March 26, 2025 at 8:53 PM
Reposted
One thing that regularly shocks me about the video game industry is hearing how much time and money is wasted because executives are unwilling or unable to make a decision and communicate it clearly.

Anyway, don't miss my feature about the turmoil at Warner Games: www.bloomberg.com/news/article...
Warner Bros. Video-Game Division Faces Thin Slate, Leadership Uncertainty and Wonder Woman Issues
Last year, Warner Bros. Discovery took $300 million in losses on gaming. The near future is rife with additional challenges.
www.bloomberg.com
February 7, 2025 at 4:00 PM
Reposted
Baffling to see the disclosure around DeepSeek

Last I checked the tech industry, we celebrate small teams pushing the industry forward, coming up w novel ways to build software more efficiently. And sharing it.

Yet now there's a class of folks who think this is some bad thing?
January 27, 2025 at 4:17 PM
Reposted
The more I use GenAI coding tools, the more I am convinced keeping to "traditional" software engineering practices is what works most productive here. As in 10x more productive. E.g.

- Small changes
- Test that the change works before moving on
- (unit) tests wherever you can
January 24, 2025 at 7:26 PM