Mahan Khalili | Software Developer
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mkh-user.bsky.social
Mahan Khalili | Software Developer
@mkh-user.bsky.social
Software developer with expertise in Python, Godot, and plugin creation. Passionate about health informatics, database management, and merging creativity with technology.

Continuously learning and innovating!
Data structure:
- User slots: One slot per user for keep user profile & saves
- User Profiles: personal data for each user
- Progress section: secure access way to progress files and functionality of them

Information about each of these will be published soon
#gamedev #godotengine #gprogress
June 9, 2025 at 12:19 PM
Features:
- Save & load game state: keep one or more save for your players progress
- User slots: handle multiple users with separated saves
- Backup: keep saves safe from damage or missing
- Internal compression, encryption and auto save: have secure and high-performance save with anti-cheat
June 9, 2025 at 12:19 PM
June 3, 2025 at 3:11 PM
SLib keeps evolving with community feedback! Have ideas or suggestions? Join us and be part of the development!

🔗 [GitHub Discussions](github.com/Subject-Team...)
June 3, 2025 at 3:08 PM
📢 SLib 1.1.0 Stable released!

Updated from v1.0.7 to v1.1.0 and now in Godot Asset Library for direct installation!

🔗 Change Log: [View Here](github.com/Subject-Team...)
📥 Download Now: [GitHub](github.com/Subject-Team...)
June 3, 2025 at 3:08 PM
💡 SLib Key Features

- Smart File Handling – Read, write, and automate files
- Advanced Debugging – Detailed error tracking
- Scene and Node Management – Simplified transitions and interactions
- Optimized Data Structures – Memory-efficient arrays and dictionaries

🚀 Boost your workflow today!
June 3, 2025 at 3:08 PM
🔥 Why SLib?

✅ Optimized Performance – Faster execution and reduced overhead
✅ Seamless Integration – Works with Godot 4 and now in AssetLib
✅ Developer-Friendly – Clean APIs, strong documentation, and community support

📥 Get SLib today! [Download](github.com/Subject-Team...)
June 3, 2025 at 3:08 PM