Mist Realms
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mistrealms.bsky.social
Mist Realms
@mistrealms.bsky.social
Indie Game Developer:
https://www.mistrealms.com/
Very good job! 😃
January 4, 2025 at 2:18 PM
January 4, 2025 at 2:11 PM
A walk through a procedural forest of 16 km².

(part 1/2)

#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
January 4, 2025 at 2:11 PM
January 4, 2025 at 2:01 PM
I have been optimizing the creation of the trees. There is still work to do but for now it is good enough. 🙂

#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday

(part 1/2)
January 4, 2025 at 2:01 PM
This week I've been commenting and optimizing code, so... here some more trees 😁. A bit of how they work with the LOD system.

#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
December 28, 2024 at 1:41 PM
Testing adding trees massively in a 32 km² surface.

#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
December 28, 2024 at 1:41 PM
Fixed a bug where chunks sometimes didn't get their neighbors correctly and therefore blocks on edges weren't created well. (I hope this doesn't give me more problems).

#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
December 28, 2024 at 1:41 PM
I have been working a little more on the trees to deactivate them together with the chunks.

#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
December 28, 2024 at 1:41 PM
Thank you! ❤️ I didn't want to lose everything I uploaded to Twitter because I don't think I'll be posting anything else there. If you don't pay for the blue check, you barely have any visibility, so it's a pretty useless social network.
December 21, 2024 at 7:29 PM
Yes, creating the mesh using shaders is something I studied in the past, but my knowledge of shaders is limited, so it's not a path I could pursue. However, there's no doubt that creating and modifying the terrain with the GPU would be incredibly fast.
December 21, 2024 at 7:27 PM
Thank you. ☺️
December 21, 2024 at 7:16 PM
One of the things I wanted to test with the new slopes in the terrain generator was inverse kinematics (IK).

#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
December 21, 2024 at 7:14 PM
Slopes (almost) completed. There are still some aspects to be polished and fix some bugs, but the result is quite good and I'm happy with it.

#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
December 21, 2024 at 7:13 PM
(2/2)
December 21, 2024 at 7:09 PM
December 21, 2024 at 7:09 PM
(2/2)
December 21, 2024 at 7:06 PM
Along with Marma Music (www.marmamusic.com) we are creating an asset to generate random music in runtime that I will include in my game.

Enable the sound to listen to the song:

#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday

(1/2)
December 21, 2024 at 7:06 PM
I know I am being monothematic, but I keep fixing the slopes. I want to finish this before moving on to something else.

#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
December 21, 2024 at 6:56 PM
Finally! Chunks with slopes are now correctly created.

#madewithunity #indiedev #gamedev #procedural #procgen #voxel #indiegame #screenshotsaturday
December 21, 2024 at 6:55 PM
That's absolutely true, and it's also a constant. 🤣 Fortunately, these issues have been resolved. I'm posting this devlogs from my Twitter account here.
December 18, 2024 at 9:28 PM
These messages are old, from my Twitter account. I’ve solved many performance issues since then.
The biggest bottleneck in my terrain generator is the instantiation of meshes in the scene, which I couldn’t multithread in Unity. But with the new Jobs system and ECS, I might be able to fix that.
December 18, 2024 at 9:26 PM
Is there still room left? I would like to join. 🙂
December 18, 2024 at 9:18 PM