minsoft
minsoftgames.bsky.social
minsoft
@minsoftgames.bsky.social
Creator of Vyrzon for the Vectrex. Currently working on Vyrzon II, old school shoot-em-up.

Strongly opposed to LLM AI.
I've done quite a bit on additional logic for bosses, including intro & death sequences:

#vectrex #vyrzonii
November 22, 2025 at 6:28 PM
I've added a 'focus' weapon:

#vectrex #vyrzonii
November 22, 2025 at 6:18 PM
And can use the z-axis for enemy intros like this:
November 22, 2025 at 6:07 PM
I've made a load of changes to how levels and enemy movements are handled, including adding a z axis, so can now have 'background' objects (displayed dimmer), like this:

#vectrex #vyrzonii
November 22, 2025 at 5:59 PM
It's been a while since I posted any Vyrzon II updates so here are a few...

Up to now enemy gfx could only loop through animation frames. I can now have 'directional' enemies like this...

#vectrex #vyrzonii
November 22, 2025 at 5:54 PM
Vyrzon II title screen in super slo-mo.

#vectrex #vyrzonii
January 9, 2025 at 11:03 PM
Transport carrying energy cell & preliminary power up implementation.

Plus, a glimpse of WIP enemy at the end (& new enemy energy gauge for multi-hit enemies).

#vectrex #vyrzonii #gamedev
January 9, 2025 at 10:57 PM
'Blocks' (indestructable cubes) have some unique code when shot (don't flash, spark, sfx).

'Darts' have no unique code, have just remade the gfx (camera struggling with the speed of them).

#vectrex #vyrzonii
December 23, 2024 at 12:58 PM
I'm currently working on enemies, particularly those that require additional code for unique behaviour.

Asteroids are back...but this time break into smaller pieces when shot, as nature intended.

#vectrex #vyrzonii
December 13, 2024 at 11:56 AM
Level code has been rewritten (spawns enemies at points in time), event triggering to be added.

Enemy code has been rewritten to allow fluid movements, and has more flexible drawing routine.

Enemy bullet code enhanced to aim at player (which can now be anywhere on screen).

#vectrex
December 9, 2024 at 1:33 PM
It's about time I posted some updates so here goes!

Vyrzon II is a scrolling shooter, based on the original Vyrzon code with key parts rewritten for the new gameplay.

Firstly, player mechanics - 8 way movement & multiple shots. Roll has gone, beam replaced by bomb type weapon.

#vectrex #vyrzon
December 7, 2024 at 1:40 PM