Fly256
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mineblox128.bsky.social
Fly256
@mineblox128.bsky.social
Old computing, anime/movies, and funnies. (He/Him, 23)

https://fly256.carrd.co/
this is mostly hard-coded, but once I have an interpreter made and running, this could be something.

640x480 16 color VGA, Open Watcom C/C++ 1.9 default graphics library.

#retro #gamedev #VN #DOS #VGA
September 18, 2025 at 6:53 AM
Faking 3D in Game Maker 4 (2002)
#gamedev #retro #pixel
August 28, 2025 at 2:01 AM
more rendering stuff, here is a test room, now with a file format for the worlds.
June 27, 2025 at 5:37 AM
gimme a day, and things happen it seems.
June 23, 2025 at 9:34 AM
Have ambitions to cram a lite VN and a lite retro first-person thing into a game, making what may be a diet im-sim. (naive)

Anyways, there be some rudimentary programming things happening. (this is also within a #DOS #VGA environment.)
June 22, 2025 at 6:06 AM
After going ham on the microstudio tutorial game, I decided it would be cool to port it to DOS, using a faux 160x120 mode via unchained mode, and halving the resolution via a register.
June 14, 2025 at 8:49 AM
Random screenshot of a DOS programming project for a sprite-based 2.5D adventure engine. Preliminary work, just simple drawing routines, and some ISRs in the background at work.
#DOS #C #x86Assembly #PixelArt #NonSquarePixels
May 22, 2025 at 11:31 PM
May 18, 2025 at 3:15 AM
back in business (320x100 256 color)

i dread writing the clipping code for this (there is none at the moment)
April 24, 2025 at 3:19 AM
UPDATE: Works seemingly fine on the 286 build with a Trident SVGA card.
March 23, 2025 at 8:11 PM
Pentium 100 DOS 6.22 and Windows 3.11 build. With Open Watcom C 1.9, it can also be used for some retro development.
January 27, 2025 at 1:55 AM