https://github.com/memononen
But I think there's stills something extra for the coverage->alpha part.
But I think there's stills something extra for the coverage->alpha part.
I hate all those articles/comments that claim that everyone is doing it wrong, but fail to show how it should be done.
I hate all those articles/comments that claim that everyone is doing it wrong, but fail to show how it should be done.
My hypothesis is that AA is not alpha blend, there's something about the coverage vs opacity that is different.
My hypothesis is that AA is not alpha blend, there's something about the coverage vs opacity that is different.
It also paves the way for parallel updates.
It also paves the way for parallel updates.
enum { Flag_Preview = 2 };
warning: enum constant in boolean context
enum { Flag_Preview = 1 };
<no warning>
enum { Flag_Preview = 2 };
warning: enum constant in boolean context
enum { Flag_Preview = 1 };
<no warning>
I once had an issue where older bug was triggering (reading past a buffer) because I added a string, which caused the garbage to be read to be not a small number anymore.
I once had an issue where older bug was triggering (reading past a buffer) because I added a string, which caused the garbage to be read to be not a small number anymore.
On top, I made some assumptions earlier that made the data juggling harder than I liked. You just don't randomly add a string in C.
On top, I made some assumptions earlier that made the data juggling harder than I liked. You just don't randomly add a string in C.
Making everything deterministic in UE is likely impossible (never say never :), but I think in the context of fighting games, the Mover stuff should get you pretty far.
Making everything deterministic in UE is likely impossible (never say never :), but I think in the context of fighting games, the Mover stuff should get you pretty far.
It does rollback networking for the character stuff, but not for the whole system. There was quite a bit of push to make the system more deterministic during my time at Epic.
It does rollback networking for the character stuff, but not for the whole system. There was quite a bit of push to make the system more deterministic during my time at Epic.