Mike GooB
mikegoob.bsky.social
Mike GooB
@mikegoob.bsky.social
🚧Game dev in development🚧
Testing with the beta release of #Godot 4.5, I started making my custom shaders using stencils. I managed to do this! I also made my custom dithering gradient.

#Shaders
#GodotShaders
#Godot4.5
June 19, 2025 at 8:34 PM
I managed to avoid using chunks altogether by creating my custom hierachical LOD instancing system. i use only 3 MultiMeshInstance3D in the example (one for each LOD) colored for ease of view. It also does frustrum culling.
May 28, 2025 at 10:24 PM