Julius
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miau6502.bsky.social
Julius
@miau6502.bsky.social
👾 Codes new NES games for @morphcat.bsky.social #NESdev

🎸 Makes music sometimes

🎮 Worked on Super Bat Puncher, Micro Mages and more
https://morphcatgames.itch.io/
I can imagine 🤠
September 22, 2025 at 3:07 AM
Yeah, I should honestly have made the switch a while ago. Seems like Linux really can do pretty much anything these days.

I probably won't make the final jump until work calms down (don't wanna mess with my dev machine right now), but... It's gonna happen 😁
September 21, 2025 at 6:57 PM
Capturing decent footage directly in OBS should be possible. 🤔

Similarly, the bigger the emulator window (crisp source), the less blurry OBS' output should be when it needs to scale your footage to its output resolution.
September 19, 2025 at 9:45 AM
You could simply upscale the 1x original footage to a non-integer scale directly with nearest neighbor, e.g. 4.5x (450%) for 1080p, but that may lead to visibly uneven pixel sizes.

Tl;dr

Nearest neighbor scaling = crisp pixels (preferably at an integer multiple of the original resolution)
September 19, 2025 at 9:30 AM
For 1080p, you may need to stretch the image some more. I imagine if you're stretching the already nearest-neighbor-scaled image some more using one of the common scaling algorithms (bilinear, bicubic), the result will be less blurry than if you simply stretch the og 1x resolution video.
September 19, 2025 at 9:23 AM
I personally use fceux's avi recording, which produces an uncompressed video at the original NES resolution, then scale up to 200% or 300% etc. using nearest neighbor scaling. That gives perfectly crisp pixels. If you're aiming for 720p, this works nicely, can letterbox a bit if you need
September 19, 2025 at 9:19 AM
Not today!!
a cartoon girl is holding a cross in front of a purple pokemon
ALT: a cartoon girl is holding a cross in front of a purple pokemon
media.tenor.com
June 16, 2025 at 11:35 PM
too relatable 🥲🥲🥲
June 12, 2025 at 6:58 PM
So did I.

Our usual approach of making games does not lend itself well to Kickstarters, we've learned... for the next project :~) But we want this game to be great so bad. I've had to play it a lot and it's still fun, hope players won't struggle with the controls, can't wait for people to play it 💚
June 11, 2025 at 1:00 PM
😍
June 7, 2025 at 3:33 PM
Sounds good! 🥳
May 6, 2025 at 4:54 PM
That is such a pretty palette! I do wonder what a little vertical shake on the car sprites would look like when they're driving on the cobblestone.
May 6, 2025 at 5:18 AM
I'm much better at written interviews, though, and I'm absolutely swamped with work, currently, so... maybe in the future?

Podcast seems right up my alley, though, I'm gonna give it a listen :)
May 5, 2025 at 10:49 PM
Aw, well, thanks for reaching out!

I have a bunch of thoughts on sound design on the NES that I'm not sure how to articulate, yet, but would like to at some point.
May 5, 2025 at 10:47 PM
Hello, you guessed right! What's up? 👋
May 5, 2025 at 11:13 AM
Simply beautiful. And I'm not just talking the underwater part. How you're making that little jump over the chest at the end with barely touching the ceiling... Great physics combined with great animation work. 😎 Love it!
May 3, 2025 at 7:25 PM
It's been a blast, buddy!!!!! <3
April 22, 2025 at 7:12 PM
Oh no, that sounds absolutely terrifying...
February 24, 2025 at 9:13 AM
You seem excited. Surely it must mean you're getting to write games again
a pikachu is standing next to a pair of shoes
ALT: a pikachu is standing next to a pair of shoes
media.tenor.com
February 23, 2025 at 6:19 AM
I think you may have showed me this game wayyy back in the old times 😁
Don't remember the ost at all, will have to cheggit
February 22, 2025 at 4:13 PM