Julius
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miau6502.bsky.social
Julius
@miau6502.bsky.social
👾 Codes new NES games for @morphcat.bsky.social #NESdev

🎸 Makes music sometimes

🎮 Worked on Super Bat Puncher, Micro Mages and more
https://morphcatgames.itch.io/
Oh boy, here we go again #NESdev
September 23, 2025 at 6:31 AM
You know how with 32k switching in #NESdev you don't have a fixed bank and have to duplicate some code?

Thanks to gratuitious SRAM, 2k RAM remained free.

"Wait, why not just load the duplicated code into SRAM? SRAM won't switch banks. SRAM IS a fixed bank?!🧙🪄💡"

savings across all ROM banks 🥲
June 15, 2025 at 10:50 AM
That looks neat! I have a similar thing for FCEUX which got a little out of hand over the years.

What's your reason for not using Mesen btw? ;)
November 21, 2024 at 11:51 AM
Simultaneous multiplayer games on the NES can be a tough nut to crack. #NESdev

Current game lags a lot in 4-player mode! To aid in optimizing, I made a little profiler that lets you track CPU cycles spent down to the opcode level.

Will post more about this game over at @morphcat.bsky.social :-)
November 1, 2024 at 10:05 AM
Favorite scenes from RGC 2023
November 22, 2023 at 8:49 AM