Mia
mia-bentzen.bsky.social
Mia
@mia-bentzen.bsky.social
I'm just a Danish girl who likes making games (and all the different artforms involved), learning Japanese, anime, and a bunch of random other things.
How many of those contain racism, transphobia, homphobia, etc. I wonder?
October 6, 2025 at 10:01 PM
Twitter brained people are returning
September 4, 2025 at 4:25 PM
こんにちは!私は日本語を勉強してるデンマーク人です。
(sorry, when I encounter Japanese people I can't help but try to practice at least a little xD)

My biggest struggle is just finishing my games. Though sometimes that is because I lose confidence in their fun, so I suppose it's related. I'm also just too ambitious, often.
August 19, 2025 at 8:30 AM
You may be interested in Raylib. It even has a sub library that lets you do immediate mode OpenGL with modern OpenGL.
June 4, 2025 at 9:21 PM
Thank you! hope you enjoy when you do!
March 28, 2025 at 8:18 PM
Here's a gif of it:
March 27, 2025 at 5:40 PM
I think people are often more fine with it because a lot of them enjoy it. When the time you lose is time spent enjoying something, it doesn't feel like a loss (and sometimes feels like a gain).

The problem arises when people keep playing without enjoying it, as that is a loss.
March 13, 2025 at 11:19 AM
Hell yes. This is making me want to go back to have another go at one of my old ideas. Though I should wait till I’ve finished my game first otherwise I’ll never finish anything 😅
March 6, 2025 at 11:04 PM
I’m a simple woman. I see a game with a code editor in it, and I get unreasonably interested.

(It may or may not have something to do with the fact that I have made several toy programming languages myself…)
March 6, 2025 at 12:16 PM
That's not a game design issue, it's a pacing issue. Besides that number is inflated, it's more like 70-80%.

The werehog sections don't ruin the other good qualities, like the music and visuals. I do agree that they're not great, but if it had been paced better people wouldn't complain so much.
March 2, 2025 at 10:42 AM
I dislike parts, and love others. The day stages are still have some of the best 3D sonic gameplay, the music is incredible, and the visuals are gorgeous (albeit they run terribly unless you use a modern XBox). The biggest problems of the game don't have to do with game design IMO.
March 2, 2025 at 9:09 AM
I'll do my best!

If you wanna see what it looks like so far I recently posted a gif of it
February 27, 2025 at 8:45 AM
Currently I'm working on a little bullet-hell roguelike in PICO-8. I've been struggling to finish projects for a long time so I'm trying to force myself to make a small one this time. It's going well so far!

I also make lots of music (none released, haven't figured out a good way to upload it yet)
February 25, 2025 at 12:39 PM
I've also tried a couple of game jams, which didn't work out very well for me either. My biggest obstacle in gamedev is by far myself.

I really don't know what to do about it, how I can finally learn to finish games consistently. I'm gonna keep trying, but I'm frustrated. (3/3)
February 7, 2025 at 5:05 PM
It's been like this for years, and despite being good at lots of aspects of gamedev I just never seem to be able to get past this. I've tried big games I'm really excited for, I've tried small and easy games I wasn't very interested in, and I couldn't find anything in between. (2/3)
February 7, 2025 at 5:05 PM
Yeah, You basically have to be careful with your movements to not make too much noise and be careful with your senses to not attract predators, but also not so careful that you starve. Moving skillfully might even let you sneak all the way up on prey without them noticing.
February 5, 2025 at 2:36 PM
Basically an alien eel survival game. You have to hunt prey to not starve, use senses like hearing, echo location, and smelling due to being in the deep sea, and the better sensory tools attract bigger predators that come to hunt you.
February 4, 2025 at 7:08 PM
I would very much like to. Buuuuuut finding someone willing to go along with my insane ambitions is difficult
January 30, 2025 at 9:34 PM