Harits
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mharitsnf.itch.io
Harits
@mharitsnf.itch.io
Game developer making stuff with Godot Engine in my free time.

mharitsnf.github.io
Thanks 😄
October 7, 2025 at 4:22 PM
Reasoning for more waves is that it got predictable with only 5 waves. You won't know what's coming with 512 waves. Makes the wave dash more unpredictable and situational, and therefore more fun!
September 24, 2025 at 9:07 PM
Can have 512 waves without a problem though with the compute shader, running >300 fps. Normal cpu calculation falls on 200ish fps. Well now I know how to write compute shaders!
September 24, 2025 at 8:43 PM
...and I forgot to link the page 😂

mharitsnf.github.io
Harits Nur Fauzan
My blog
mharitsnf.github.io
September 14, 2025 at 6:05 PM
Also, those waves were pretty interesting to develop since they are actually on a sphere surface (on a planet). I want to write a bit about that, so I'm restarting my github pages. The breakdown will be posted there in due time
September 14, 2025 at 5:46 PM
Also took the chance to try composition. And oh my god I love this setup. Really easy to build new objects (entities?) as you just need to find the components and add them to as a child
August 13, 2025 at 4:04 PM
Why did it record audio from mic as well 😭
February 25, 2025 at 5:37 PM
And working on an exploration game! Still evaluating the design aspect for now though
February 21, 2025 at 8:38 PM
Hii, I made ExtraSnaps, a plugin for snapping 3D objects (although will not be as useful in 4.4 I guess) bsky.app/profile/mhar...
First gamedev related update of the year: optimize the ExtraSnaps plugin to work better with high-density objects, especially when snapping to meshes instead of collision objects. This was long overdue (issue was from months ago lol) but finally about to go live

#GodotEngine #GameDev #IndieDev
February 21, 2025 at 8:38 PM
RIP english
February 6, 2025 at 3:46 PM