Harits
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mharitsnf.itch.io
Harits
@mharitsnf.itch.io
Game developer making stuff with Godot Engine in my free time.

mharitsnf.github.io
Finally, I got around to writing the fragment shader! It was a good exercise on implementing triplanar mapping

Quite happy with the fresnel and small white noises, but I'm thinking of adding more stuff like edge detection for around the boat.

#godotengine #indiedev #gamedev
October 6, 2025 at 8:06 PM
using >5 waves got the game lagging hard and I thought "damn its time to use compute shader for the first time then" until I realized halfway that basic caching got the game running nicely. Finished the shader out of bitterness anyways, here's a video if it 🥲👍

#godotengine #indiedev #gamedev
September 24, 2025 at 8:43 PM
Feels like wave dashing is a perfect name for this wave-jumping-for-boost mechanics. Also works very similarly to Rocket League's wave dash. Makes ocean traversing much more fun!

#indiedev #godotengine #gamedev
September 21, 2025 at 9:03 AM
Never realized that jumping around waves gives you speed boost, but hey, I'm keeping that ;)

#gamedev #godotengine #indiedev
September 14, 2025 at 5:28 PM
Also took the chance to try composition. And oh my god I love this setup. Really easy to build new objects (entities?) as you just need to find the components and add them to as a child
August 13, 2025 at 4:04 PM
Let's try posting a bit more often again! Restarting the project by reworking the ship mechanics. It was boooring to roam the sea in the previous versions, according to my friends. Trying to incorporate more physics to make it more fun!

#GodotEngine #IndieDev
August 13, 2025 at 4:04 PM
I had a good laugh making a 15km cylinder for this beacon lol

#godotengine #gamedev #indiedev
March 10, 2025 at 10:42 AM
Screenshots bcs the volumetric light said it felt pretty

#godotengine #gamedev #indiedev
February 27, 2025 at 5:12 PM
February 25, 2025 at 5:25 PM
And working on an exploration game! Still evaluating the design aspect for now though
February 21, 2025 at 8:38 PM
Testing some platforming mechanics on top of navigation mechanics

#godotengine #gamedev #indiedev
February 16, 2025 at 6:39 PM
Implemented on those lines

#godotengine #gamedev #indiedev
February 6, 2025 at 3:41 PM
Very empty at the moment but very much liking the colors

#Gamedev #GodotEngine #Indiedev
January 29, 2025 at 4:56 PM
With lesson-learned from the prototype, I'm rewriting the game in Godot 4.4. The first star said hi

#GodotEngine #gamedev #indiedev
January 27, 2025 at 3:23 PM
First gamedev related update of the year: optimize the ExtraSnaps plugin to work better with high-density objects, especially when snapping to meshes instead of collision objects. This was long overdue (issue was from months ago lol) but finally about to go live

#GodotEngine #GameDev #IndieDev
January 15, 2025 at 2:44 PM
Been spending the past few weeks testing my celestial navigation game to some of my friends. I was worried that it might be too obscure or weird but I'm happy that they actually liked it!
#GodotEngine #gamedev
December 3, 2024 at 4:29 PM
Multiplayer feature! (never programmed this)

#GodotEngine #GameDev
November 12, 2024 at 2:38 PM
Truly one of the characters of all time
November 8, 2024 at 9:21 AM
My game was running slow, and I thought it was because there were too many scenes on the level. So I implemented a (crude) level streaming feature.

Turns out it wasn't because of too many scenes. And now I have a makeshift level streaming on my game. Hooray?

#GodotEngine #gamedev
October 27, 2024 at 7:24 PM
Hi bsky; I think I'll use this platform to post bits of game development stuff :)

Not much to show for now... except for some screenshots, I guess
October 17, 2024 at 7:51 PM