I used to have a rule for the production of our first game Ecognomix: if a feature is too complex - as in requires multiple days to develop we don't do it.
This turned out to be pretty great to keep scope and complexity down. (Even though we obviously ignored it a few times)
October 8, 2025 at 6:13 AM
I used to have a rule for the production of our first game Ecognomix: if a feature is too complex - as in requires multiple days to develop we don't do it.
This turned out to be pretty great to keep scope and complexity down. (Even though we obviously ignored it a few times)