Lars Grevsmühl
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mezaka.bsky.social
Lars Grevsmühl
@mezaka.bsky.social
Co-founder of irox games. Digital art enthusiast. Technology nerd. Occasionally creates blender tutorials.

Working on OKU
I also want a poster 👀
November 4, 2025 at 7:28 PM
Reposted by Lars Grevsmühl
We need your help 🤍
The demo of our relaxing tower-building game launches in a few weeks. We’re a tiny indie duo just trying to get a bit more visibility on Steam before then. A like and repost would go a very long way 🙏
October 23, 2025 at 11:34 AM
More games with maps! ^^
October 8, 2025 at 6:18 AM
I used to have a rule for the production of our first game Ecognomix: if a feature is too complex - as in requires multiple days to develop we don't do it.

This turned out to be pretty great to keep scope and complexity down. (Even though we obviously ignored it a few times)
October 8, 2025 at 6:13 AM
I accidentally grew some millet on my balcony. 🤭 I now harvested it and am putting it in the freezer for the birds in the winter ❄️🐦‍⬛

Also got some winter salad seeds from my mom. Excited to see if I will manage to grow them! 🌿

(Just felt like sharing sth cozy in turbulent times)
September 27, 2025 at 12:33 PM
Just played it for the first time and I gotta say I love how it oozes production value 😂 so many shiny particles and fancy animations! It's wild!
September 12, 2025 at 7:30 PM
Reposted by Lars Grevsmühl
OKU just gathered 100.000 wishlists!

🙏We are deeply honored for the trust of so many people!🙏
A few months ago no one here would have ever dreamed of the game doing so well. May our young monk keep traveling far to spread the joy of poetry.

Thank you for the amazing support!
August 12, 2025 at 1:04 PM
Yes! I mean the 2D polygons. How did you approach authoring those?
June 20, 2025 at 7:11 AM
I see, thanks for clarifying! Do you just create the models in a 3D software or do you use some in engine tool for that?
June 19, 2025 at 8:42 PM
How do you set up the levels though? Are all those cliffs just lots of cleverly stitched textures? 👀
June 19, 2025 at 5:46 PM
On Wednesday I will speak at the🍕Pizza Playtest🍕 Kempten!
kreative-kraut.de/pizzaplaytest

"Creating a City Builder during my daily commute 🚆"

I will show all the productivity tricks, workflows, coding patterns and tech art hacks I gathered these past 10 years. Attendance and food is free!
June 16, 2025 at 7:11 PM
Wishlisted 🫡 looks very wonderful and whimsical 😊✨
June 13, 2025 at 4:37 PM
That was quick! I am still impressed by your super creative workflow. It shows in the final game! ✨
June 13, 2025 at 11:31 AM
Oh damn this looks great!
June 13, 2025 at 8:02 AM
Haha thanks! 😊 We just announced it and the feedback has been great so far!
June 13, 2025 at 8:01 AM
Haha it also took me a couple of days to reply to mine ^^ really slow cooking those trends 😌 And thank you so much! 💛
June 13, 2025 at 7:48 AM
So what is OKU?

🖼️ Beautiful Ukio-e inspired world
🖌️ Writing and sharing poetry
🌿 Reviving forgotten places

So what is...
@bytinggames.com
@symmetrybreak.bsky.social
@newjorg.bsky.social
June 13, 2025 at 7:39 AM
Reposted by Lars Grevsmühl
www.pushtotalk.gg/p/valves-30-...

Valve’s ‘make the rich richer’ policy is so fucking infuriating. if 97% of devs on steam account for ‘only’ 15% of revenue as this article states, surely creating goodwill among that “majority” would be a smart move, at least?! wake up, valve. ffs.
Valve's 30% Platform Tax is Bad for Small Developers
It's time to follow Epic's lead by offering 0% fees on each dev's first $1 million.
www.pushtotalk.gg
June 4, 2025 at 4:24 AM
Reposted by Lars Grevsmühl
Save the date! GodotFest, a new independently organized, annual Godot convention, is happening in Munich, Germany on Nov 11–12! Stay tuned for venue updates. Follow our socials & join our Discord for the latest news! taplink.cc/godotfest #GodotFest #GodotEngine
Godotfest at Taplink
taplink.cc
June 3, 2025 at 8:36 AM
That lava looks stunning! 🔥
March 25, 2025 at 4:58 PM
I got to contribute to this wonderfully bold and colorful experience. If you are looking for something extraordinary, give it a try!
March 17, 2025 at 7:18 PM
Intent > Content
March 17, 2025 at 7:16 PM
Just watched Inside out 2 yesterday.🎥

Kinda want to make a narrative adventure now where instead of choosing an answer directly, you choose an emotion. That emotion (e.g. anxiety) then defines your answer / action.

Just as an exercise to notice which emotion is useful in each situation.
March 3, 2025 at 8:20 AM
More cute bird paintings. 🕊️

(I swear I will post about game design soon - once our projects are out of their baby phase)
February 16, 2025 at 11:28 PM
What render engine is this running in? I was always super impressed by your weather/ atmosphere.
February 12, 2025 at 6:07 AM