Supe
mesosupe.bsky.social
Supe
@mesosupe.bsky.social
I do work for Support Class, GDQ, and Foundry VTT's pf2e implementation
It was probably the favorite I ever dev'd too, and I might have shown it off in a few discords :P
July 10, 2025 at 10:43 PM
I'm the real victim in all this
June 29, 2025 at 7:44 PM
Unless stuff like copilot become industry standard where not using it becomes an outright detriment, I'm probably gonna avoid it too.
June 23, 2025 at 2:18 AM
Technomancer is pretty cool though, they just seem to run out of gas fast. I considered if anyone wanted to play one, I'd let overclock work on cantrips.
June 21, 2025 at 9:36 PM
I let a player play mystic in SoG and they're having a ball. They like that one metamagic that lets you exclude an ally from fireball, as well as "cast heal on an ally at any range".

Unfortunately the AV game I referred to is pretty vanilla, so my third action is "stride if I must" or "shield"
June 21, 2025 at 9:32 PM
To be fair to them, if you believed that even though Iowa doesn't have toll roads, you'd be the perfect target!
June 20, 2025 at 5:49 AM
We had a game of pf2e recently were me and the psychic were just constantly expanding our bless and benediction auras because we had nothing to spend the third action on. We got to 65 feet before combat ended.
June 19, 2025 at 10:37 PM
I mean, your hut can prepare pizza and be a pizza ingredient, I don't know how I can beat that.
May 3, 2025 at 7:46 PM
Your mistake was challenging it in the first place. I hope you learned your lesson. Food processor always wins.
April 13, 2025 at 11:38 PM
April 13, 2025 at 9:32 PM
Reposted by Supe
I'm gonna have to frame this one.
April 6, 2025 at 6:29 PM
So the thing about lance and gunlance, is that people who like one seem to really hate the other. I don't understand why, but it often works out like that.
March 21, 2025 at 11:12 PM
One of my friends is waiting to buy it when master rank comes out and is on sale. Probably the wisest of us. I only got it early cause some frends were picking it up.
March 20, 2025 at 7:17 AM
First time?

In all seriousness, this is how I felt when World launched. If you compare World at launch to Wilds now, its just as bare, though Wilds has marginally better variety. World needed updates and Master Rank to be a good game. Same with Rise to Sunbreak and Generations to Gen Ultimate
March 20, 2025 at 4:35 AM
Starting to think Nata might have had a point. The villagers doubting you though, probably not.
March 20, 2025 at 4:31 AM
There is another way, which I think is perfect blocking, but its nowhere near as easy. I don't have the game to test that with though.
February 26, 2025 at 9:22 AM
I don't know too much, I'm thinking of playing greatsword this time. But it seems like guard points were replaced by perfect blocks and if you do a wound break attack you get something called savage axe mode or something. I think discharges might also work different but unsure.
February 26, 2025 at 8:44 AM
I played it a bit in the demo (that they called a beta) and it looks to be quite different. Seems you do perfect blocks instead of guard points now, and they took the chainsaw from rise but made it contingent on other factors.
February 26, 2025 at 5:21 AM
Poe's Law rearing its ugly head, but at least in this case it was a reference to a comedy skit about comparing steel and feathers.
February 7, 2025 at 4:12 AM
By RAW, if you cast harm on a dhampir, which is living creature with void healing, it will take void damage (which it is immune to) instead of restoring hp. You have to ignore the "if its living/undead" clauses for any of these features to work, and that's the stance we took for FoundryVTT.
January 18, 2025 at 12:23 AM