Meshcapade
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meshcapade.com
Meshcapade
@meshcapade.com
Building 3D embodiment for AI agents so that they can see, understand and interact just like real people.


🏂 Platform: meshcapade.me
🤖 API: meshcapade.com/docs/api
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MoCapade 3.5 is officially live this week on our platform! 🚀
🎭 Facial expression tracking
👣 Foot locking

Capture full-body motion and facial expressions — no suits, no markers, just one camera. Any camera.

🎉 Come try it out live at #SIGGRAPH2025!

#MotionCapture #3DBody #Animation #SMPL
Retarget Meshcapade motion in Maya! 🎥
Learn how to prepare, set up HumanIK & bake clean animation keyframes — with a free script + SMPL template.

www.youtube.com/watch?v=Hdfr...

#HumanIK #3DAnimation #MotionCapture #SMPL #Maya3D
Meshcapade: Retargeting in Maya with HumanIK | Full Tutorial
YouTube video by Meshcapade
www.youtube.com
October 22, 2025 at 10:49 AM
🙌 You asked, we delivered! 🎥✨

To extract camera motion in Meshcapade:
➡️ Select Multi-Person (even for single-person vids)
➡️ Download as .glb

Import into your DCC & switch to camera view. 🚀
Now try it out & show us what you create! 👇

#MotionCapture #3DAnimation #GameDev
September 26, 2025 at 2:18 PM
✨ Did you know? Every time you download a motion from our Meshcapade platform, you also get the camera extracted 🎥

No extra setup, no guesswork, just plug & play for your 3D shots.
Ready to give your animations cinematic flow? 🚀

#MotionCapture #3DAnimation #Cinematography #SMPL
September 19, 2025 at 11:35 AM
🎮 New Unity tutorial: retarget Meshcapade Me motions to your game character.

Learn how to import from Meshcapade Me, set the Humanoid rig, map bones, apply the animation, and tweak root motion for clean loops.

Full video in the thread.

#Unity #GameDev #Mocap #CharacterAnimation
September 4, 2025 at 2:23 PM
📹 Vancouver → Cologne with SIGGRAPH & gamescom.

Live mocap and mogen demos, packed aisles, cosplayers, and lots of swag. Thanks for stopping by our booths!

Missed us? More in person events soon. Questions? Use our site contact form.

#SIGGRAPH2025 #gamescom2025 #Mocap
September 1, 2025 at 2:05 PM
A big thanks to #RTLnews for the awesome coverage from gamescom about everything we're doing at Meshcapade! We're honored to be featured on one of the largest German news websites 🚀 Link in comments below 👇

#gamescom2025 #gamedev #3D #motioncapture #UnrealEngine #animation
August 25, 2025 at 2:51 PM
Day 2 at #SIGGRAPH2025. Booth is buzzing 🚀

Thanks to everyone who joined our lunch meetup yesterday 🥳 Pics inside. Missed it? Come by today for live demos of Meshcapade avatars and markerless mocap.

See you on the floor! Booth 209 @SIGGRAPH

#3D #AI #Mocap #SMPL #CharacterAnimation
August 13, 2025 at 3:41 PM
Vancouver, we’re live at #SIGGRAPH2025!

Exhibition day 1. Swing by Booth 209 for real-time markerless mocap and motion generation, and a hands-on reel builder.

Timelapse: our booth coming to life. Come say hi!

#MotionCapture #3DAnimation #SMPL
August 12, 2025 at 2:31 PM
🚀 SIGGRAPH is almost here! Aug 10–14, Booth 209 🎬

Create your own reel — pick a scene, character & motion (or upload yours) & get your video!

🎁 Sign up for 2 weeks of Pro FREE to try MoCapade 3.5 & explore our latest tech.

#SIGGRAPH2025 #Mocap #3DAnimation
August 8, 2025 at 2:25 PM
🎮 FREE Pro Access! Celebrate #SIGGRAPH & #Gamescom with 2 weeks of Meshcapade Pro — incl. new Mocapade 3.5! Sign up Aug 4–Sept 2 to unlock. No strings, just mocap magic 💫
#MotionCapture #3DAnimation #SMPL #GameDev #UnrealEngine
August 4, 2025 at 2:25 PM
🎨 Animators & creators — what would YOU make with full access to Meshcapade Pro?

🕺 Stylized dances? 🎮 Game cinematics? 👾 VTuber magic?

Drop your wildest idea below 👇

#3DAnimation #MotionCapture #SMPL

Ask ChatGPT
July 29, 2025 at 2:13 PM
🚨 Meet Meshcapade at #gamescom2025! 🚨

When: August 20-24 in Cologne
Where: Booth A 067, Hall 10.1

🎮 Next-gen markerless motion capture—interactive, real-time, game-ready. Don’t miss it! 💥

#MotionCapture #GameDev #3DAnimation #SMPL
July 21, 2025 at 2:03 PM
MoCapade 3.5 is officially live this week on our platform! 🚀
🎭 Facial expression tracking
👣 Foot locking

Capture full-body motion and facial expressions — no suits, no markers, just one camera. Any camera.

🎉 Come try it out live at #SIGGRAPH2025!

#MotionCapture #3DBody #Animation #SMPL
July 18, 2025 at 2:06 PM
We’re heading to #SIGGRAPH2025 in Vancouver!

When: August 10-14, 2025
Where: Booth 209

This year, we’re showcasing TWO demos of our next-gen markerless motion capture 🎥⚡

#SMPL #MotionCapture #ComputerGraphics #3DAnimation
July 10, 2025 at 7:58 PM
Want to bring your characters to life fast and effortlessly? 🕺💻

In this quick tutorial, we’ll show you how to use Meshcapade's AI-powered tools to convert a simple image into a fully rigged 3D character — and instantly animate it with motion captured from video or text prompts! 🚀
A test of what I could do with

#rodin convert an image into a 3D model
@meshcapade.com mocap video
#UnrealEngine5

💻 Tutorial Spanish youtube.com/watch?v=aE5P...
💻 Tutorial English youtu.be/gDi5BbF8pAo?...
July 8, 2025 at 2:55 PM
✨ New on Meshcapade Me: Your Motion, Your Pace!

Play, pause, and explore every moment of your animation with our new Animation Slider.

👉 Try it now and bring your motion to life!
#MotionCapture #3DAnimation #Mocap #DigitalHumans
July 4, 2025 at 3:05 PM
Check out this awesome breakdown by @alerender.bsky.social on using Meshcapade to bring video-based motion capture into Unreal! 🎬✨ From flips to fight moves, see how video gets turned into clean, editable motion for your characters, ready for cinematic scenes. ⚔️🤺

#MotionCapture #UE #3D #Animation
Captura de movimiento con @meshcapade.com usando un personaje de #iclone8
June 27, 2025 at 2:36 PM
What happens when production-ready digital humans hit #CVPR2025?

Real-time avatars, SMPL magic, on-prem pipelines & cross-industry impact.

This is just the start.
🎥 Recap: youtu.be/quA75f25r78
📩 sales@meshcapade.com

#AI #SMPL #DigitalHumans
Meshcapade at CVPR 2025: Behind the Scenes
YouTube video by Meshcapade
youtu.be
June 20, 2025 at 2:19 PM
Reposted by Meshcapade
Farewell #CVPR2025 👋 What a ride!

Big thanks to everyone who visited our booth, posters & workshops.

From SMPL-based modeling to synthetic data & full digital human pipelines — the future is now.

Missed us? Let’s talk: info@meshcapade.com

#AI #Robotics #SMPL
June 16, 2025 at 4:02 PM
Last day at #CVPR2025! 👋
Try motion capture & motion generation on a virtual G1 — live demos with a surprise guest!
Booth 1333 — don’t miss out!
#AI #3DAvatar #MotionCapture #DigitalHumans #SMPL
June 15, 2025 at 3:27 PM
🔬 The top most common technical questions we heard on day 2 of @cvprconference.bsky.social:

1️⃣ Do you support SMPL-X / SMPL-H formats?
✅ Yes. Fully supported.

*️⃣ Bonus question: can your avatar do yoga acrobatics?
✅ Yes. When we show it how to! See training process below 😄
June 15, 2025 at 12:10 AM
The #1 question we’re hearing at @cvprconference.bsky.social:

“Can you really generate fully rigged 3D humans from ANY video?”
The answer: Yes ✅

Come try it live:
🔹 Input: monocular video
🔹 Output: rigged #SMPL mesh + animation + skeleton rig
🔹 Deployment: cloud or fully on-prem
June 14, 2025 at 11:56 AM
🚀 The first day of conversations at #CVPR2025 is going strong!

✅ Robotics: human interaction simulation
✅ AV: building better pedestrian models for ADAS
✅ AI labs: scalable synthetic body data
✅ Healthcare: shape and pose tracking for remote monitoring

These are real production needs: not theory!
June 13, 2025 at 9:31 PM
We’re live at #CVPR2025 — Booth 1333 in Nashville!

Dive into real talks on synthetic data, digital humans, SMPL, on-prem AI & more.

See how Meshcapade turns simple inputs into rigged 3D humans.
👉 Book a slot: calendar.app.google/6qzVxMgezCXQ...

#DigitalHumans #ComputerVision #Robotics
June 13, 2025 at 2:22 PM