Meridok
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meridok.bsky.social
Meridok
@meridok.bsky.social
He/him 🏳️‍⚧️ 🏳️‍🌈 Gamer, professional nerd, hobbyist writer, amateur gardener. I have a cat, a lot of books, and not enough time to play all the games I want to play. Atlantic Canadian. We are all treaty people.
(Oh, and the frame also gives a nod to restocking and a dynamic environment. The campaign book coming next year will have more, apparently.)

So I think I'm gonna be approaching my campaign prep very much from a "prepping a megadungeon" angle. Which is pretty damn exciting.
December 10, 2025 at 5:03 PM
(By default, DH only provides for milestone levelling. I don't mind it as a player, but I revolt at the idea as a GM.)

Drakkenheim for DH has a vast, labyrinthine hostile space to delve into; a faction system; and random encounters.

Sounds like good meat for a 'crawl to me.
December 10, 2025 at 5:01 PM
Basically, while the core rules suggest a very trad x narrative style of adventure gaming, I think there's a lot of interesting ways we can use DH's systems (like Fear and the 4-fold duality dice results) to do other things. One thing I AM gonna be test-driving is XP levelling advancement.
December 10, 2025 at 4:57 PM
DH is not an OSR, or even NSR, game by any stretching of the terms. But among other things, it has modular design, a focus on emergent stories, and proceduralized play tools. And it's definitely "a dnd" (a fantasy adventure game, playable with pen and paper and miniature figures).
December 10, 2025 at 4:47 PM
I'm super excited. Especially because my read on the campaign is that, despite the urban setting, its got most all the hallmarks of a *megadungeon* campaign.

I've been fiddling with ideas for months about how to marry DH and old-school types of play.
December 10, 2025 at 4:42 PM
And also at the local rpg society, I'm playing in a Werewolf: the Apocalypse game that's just getting off the ground! It's my first proper WoD experience, I'm pretty excited.
December 8, 2025 at 4:54 PM
I'm pitching 3 different campaigns at them. 1 from the core rules (Colossus of the Drylands), the Drakkenheim beta frame, and a homebrew. Sent them a preview doc (1 page each).

That they are all into all 3 of them is very gratifying lmao
December 8, 2025 at 4:36 PM
Tuesday can't come soon enough. We're all chomping at the bit, which is extremely gratifying. We're starting with a DH Session 0, of course, which involves deciding on a campaign frame (milieu).

Last time it took us like, 3 hours to pick 1 out of 5. My goal is.... not that long lmao.
December 8, 2025 at 4:34 PM
Makes sense! I don't know why I never thought of it - probably because I usually only think about reaction tables in terms of wandering monsters, I guess.
November 29, 2025 at 1:30 PM
Very true! I typically prefer it myself as well - meant mostly in reference to the effect of "heighten the risk when the player's dally and argue about inconsequential things". SD achieves a similar effect as that guideline suggests.
November 29, 2025 at 1:29 PM
Did you choose to determine reactions ahead of time or was there an instruction about that? (Or is it part of the standard OSE stocking? I am unfamiliar with OSE rules.)
November 29, 2025 at 12:06 PM
Oh that's a devilish number to manage on dice. I'd pull out the zocchi dice tricks and either roll a d30 (ignore/reroll 26-30) or I'd drop one of the 25 and roll d24.
November 29, 2025 at 12:03 PM
One of those moments when you (or at least I) really appreciate the simple genius of Shadowdark's real-time torch timer!
November 29, 2025 at 11:57 AM
When I first started looking into past editions of D&D and specifically the history of the Forgotten Realms (which had never been my *favourite* milieu), I was really surprised to learn the backstory to why TSR bought the Realms.

Looking forward to the video!
August 13, 2025 at 11:35 AM
Bad journalism
August 6, 2025 at 11:25 AM