Melissa Phillips (She/Her)
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melphillips.bsky.social
Melissa Phillips (She/Her)
@melphillips.bsky.social
Views yours, never mine.
www.gamesleadership.com
Are we overthinking Art?

I can sing an entire verse and chorus of The Cheeky Song in 2025… (you’re probably overthinking your Art).
September 9, 2025 at 4:37 PM
My love language is WhatsApping you Instagram reels that I NEED you to look at and comment on… 👀❤️
September 5, 2025 at 8:27 AM
Watching a group of Industry men I don’t trust find each other and start a ‘project’ together feels new every time - but if I had a pound for every time it’s happened they’d be coming to me to invest…
August 28, 2025 at 7:53 AM
Reposted by Melissa Phillips (She/Her)
"𝘾𝙝𝙖𝙣𝙜𝙚 𝙞𝙨𝙣'𝙩 𝙨𝙤𝙢𝙚𝙩𝙝𝙞𝙣𝙜 𝙩𝙤 𝙛𝙞𝙭 𝙤𝙧 𝙖𝙫𝙤𝙞𝙙 - 𝙞𝙩'𝙨 𝙖 𝙘𝙤𝙣𝙨𝙩𝙖𝙣𝙩 𝙬𝙚 𝙝𝙖𝙫𝙚 𝙩𝙤 𝙡𝙚𝙖𝙙 𝙩𝙝𝙧𝙤𝙪𝙜𝙝."

Hear from our Blueprint alum, @nathkalantar.bsky.social, about the part of the course that resonated the most and what it taught her 👇

Discover what 𝗕𝗹𝘂𝗲𝗽𝗿𝗶𝗻𝘁 has to offer here: www.gamesleadership.com/blueprint
August 26, 2025 at 10:34 AM
Sure, I bet it’s JUST LIKE Game Dev… Senior Registered Nurse sounds like something I’m totally qualified to just walk in and do. 👀
August 14, 2025 at 4:32 PM
“Serves 2”
Me: Like fuck does it.
August 8, 2025 at 6:29 PM
Reposted by Melissa Phillips (She/Her)
What so games studios can just SUSTAIN? BE SUSTAINABLE? Do other studios know about this?
The chief tech officer of Clair Obscur developer Sandfall Interactive says there are no plans to expand the studio despite the game's success, because "the team we have now is just the right size" for the type of games it makes.

www.videogameschronicle.com/news/id-pref...
‘I’d prefer working as a small team’: Clair Obscur studio exec says there are no plans to expand | VGC
Sandfall Interactive’s lead programmer says the studio is “just the the right size” for the games it makes…
www.videogameschronicle.com
August 1, 2025 at 10:55 AM
Starting soon! 👀❤️
Our first ever 𝗟𝘂𝗻𝗰𝗵𝘁𝗶𝗺𝗲 𝗟𝗲𝗮𝗱𝗲𝗿𝘀𝗵𝗶𝗽 𝗖𝗵𝗮𝘁 is starting in 𝟯𝟬 𝗺𝗶𝗻𝘂𝘁𝗲𝘀!

Bring your lunch/coffee/snacks or just yourself, and join us over on Discord for some casual chats and networking about all things Leadership in Games! 👇

discord.com/invite/Xyd5m...
July 30, 2025 at 11:38 AM
Reposted by Melissa Phillips (She/Her)
We're introducing a new event series to our calendar!

𝗟𝘂𝗻𝗰𝗵𝘁𝗶𝗺𝗲 𝗟𝗲𝗮𝗱𝗲𝗿𝘀𝗵𝗶𝗽 𝗖𝗵𝗮𝘁𝘀 💬☕

The first of these is next week:
🗓️ Wednesday 30th July, 13:00 - 14:00 BST.
📍 Online in our Games Leadership® Discord server

👉 If you haven't joined us there yet, hop on in: discord.com/invite/Xyd5m...
July 23, 2025 at 11:24 AM
We had plans for a super fun day today but then little pom girl got sick, so it’s just been a day of lying in the dog basket with her. Totally worth it of course ❤️
July 26, 2025 at 1:44 PM
Having THE BEST time at Develop Conference

Not loving my past me’s wardrobe choices - I’ve brought enough pants for everyone but forgot about Brighton and the wind battles so constantly cold and entangled in things. 😂😭

Looking forward to catching up with everyone this evening! ❤️
July 9, 2025 at 3:23 PM
Reposted by Melissa Phillips (She/Her)
Towards the end of May, Director @melphillips.bsky.social delivered a talk at 𝗡𝗼𝗿𝘄𝗶𝗰𝗵 𝗚𝗮𝗺𝗲𝘀 𝗙𝗲𝘀𝘁𝗶𝘃𝗮𝗹 on '𝘞𝘩𝘢𝘵 𝘵𝘰 𝘌𝘹𝘱𝘦𝘤𝘵 𝘪𝘯 𝘠𝘰𝘶𝘳 𝘍𝘪𝘳𝘴𝘵 𝘠𝘦𝘢𝘳 𝘰𝘧 𝘙𝘶𝘯𝘯𝘪𝘯𝘨 𝘢 𝘚𝘵𝘶𝘥𝘪𝘰'. 🎮

We debuted an original framework, aimed at providing guidance for early start-up studios:

🏛️ 𝗧𝗵𝗲 𝗚𝗮𝗺𝗲𝘀 𝗟𝗲𝗮𝗱𝗲𝗿𝘀𝗵𝗶𝗽® 𝗙𝗼𝘂𝗻𝗱𝗮𝘁𝗶𝗼𝗻 𝗙𝗶𝘃𝗲 🏛️
July 3, 2025 at 1:31 PM
Wow! The heat today has been draining! Completely lost track of time and now am ready to lie down in front of the fan. 🫠
July 1, 2025 at 5:13 PM
You’re rich Aunt called.

She said you’re too good for him and should come over to hers for drinks and chat.

☀️❤️
June 29, 2025 at 1:24 PM
Suddenly a father of 4 and I’ve never felt so responsible for something… 😭😭😭
June 17, 2025 at 7:10 PM
Excited to be part of #EVA25 with Spielfabrique today!

I’m running a session on 𝘉𝘦𝘤𝘰𝘮𝘪𝘯𝘨 𝘢 𝘓𝘦𝘴𝘴 𝘚𝘵𝘳𝘦𝘴𝘴𝘦𝘥 𝘍𝘰𝘶𝘯𝘥𝘦𝘳 (a topic that feels especially needed right now).

Burnout isn’t a badge of honour, and it’s not something we should normalise.

Here's to lifting some of the weight for Founders ❤️
𝐑𝐮𝐧𝐧𝐢𝐧𝐠 𝐚 𝐬𝐭𝐮𝐝𝐢𝐨 𝐢𝐬 𝐦𝐨𝐫𝐞 𝐭𝐡𝐚𝐧 𝐚 𝐣𝐨𝐛 — 𝐢𝐭’𝐬 𝐚 𝐥𝐨𝐭.
At #EVA25 Workshop 3, follow @melphillips.bsky.social
from @gamesleadership.bsky.social through “Becoming a Less Stressed Founder.”
🧠 Tools, space, reflection.
📅 11 June | 13:30 CEST

@creativeeurope.bsky.social‬, @kickstarter.com, @ofaj-dfjw.org
June 11, 2025 at 11:43 AM
Reposted by Melissa Phillips (She/Her)
𝐑𝐮𝐧𝐧𝐢𝐧𝐠 𝐚 𝐬𝐭𝐮𝐝𝐢𝐨 𝐢𝐬 𝐦𝐨𝐫𝐞 𝐭𝐡𝐚𝐧 𝐚 𝐣𝐨𝐛 — 𝐢𝐭’𝐬 𝐚 𝐥𝐨𝐭.
At #EVA25 Workshop 3, follow @melphillips.bsky.social
from @gamesleadership.bsky.social through “Becoming a Less Stressed Founder.”
🧠 Tools, space, reflection.
📅 11 June | 13:30 CEST

@creativeeurope.bsky.social‬, @kickstarter.com, @ofaj-dfjw.org
June 5, 2025 at 3:02 PM
Reposted by Melissa Phillips (She/Her)
Curious about how 𝗕𝗹𝘂𝗲𝗽𝗿𝗶𝗻𝘁 could benefit you? 🤔

Hear from our very own April 2025 alum, 𝗡𝗮𝘁𝗵𝗮𝗹𝘆 𝗞𝗮𝗹𝗮𝗻𝘁𝗮𝗿, about her experience! 👇

𝗪𝗮𝗻𝘁 𝘁𝗼 𝗹𝗲𝗮𝗿𝗻 𝗺𝗼𝗿𝗲? Receive a handy breakdown of everything you need to know about 𝗕𝗹𝘂𝗲𝗽𝗿𝗶𝗻𝘁, straight to your inbox: mailchi.mp/gamesleaders...
June 4, 2025 at 10:04 AM
Reposted by Melissa Phillips (She/Her)
We're delighted to share that Director @melphillips.bsky.social has been nominated for the 𝗪𝗼𝗺𝗲𝗻'𝘀 𝗕𝘂𝘀𝗶𝗻𝗲𝘀𝘀 𝗖𝗹𝘂𝗯 𝗔𝘄𝗮𝗿𝗱𝘀 in the 𝗪𝗼𝗺𝗲𝗻 𝗶𝗻 𝗦𝗧𝗘𝗠 category, in recognition of her efforts with Games Leadership® and contributions to the Games Industry! 🎉

Here's what she has to say:
June 3, 2025 at 1:29 PM
Having dinner and a load of pet treats just fell out of my bra… and I think that’s just who I am now. 🤷🏼‍♀️🙃
June 1, 2025 at 4:29 PM
Reposted by Melissa Phillips (She/Her)
Last week, Director @melphillips.bsky.social attended @ukieofficial.bsky.social's 𝗛𝗥 𝗖𝗼𝗻𝗻𝗲𝗰𝘁 𝟮𝟬𝟮𝟱, where she shared 𝗧𝗵𝗲 𝗚𝗮𝗺𝗲𝘀 𝗟𝗲𝗮𝗱𝗲𝗿𝘀𝗵𝗶𝗽® 𝗗𝗶𝗳𝗳𝗶𝗰𝘂𝗹𝘁 𝗖𝗼𝗻𝘃𝗲𝗿𝘀𝗮𝘁𝗶𝗼𝗻𝘀 𝗙𝗿𝗮𝗺𝗲𝘄𝗼𝗿𝗸 as part of her talk on '𝘊𝘰𝘯𝘷𝘦𝘳𝘴𝘢𝘵𝘪𝘰𝘯𝘴 𝘞𝘪𝘵𝘩 𝘊𝘰𝘯𝘴𝘦𝘲𝘶𝘦𝘯𝘤𝘦𝘴: 𝘓𝘦𝘢𝘥𝘪𝘯𝘨 𝘛𝘩𝘦 𝘋𝘪𝘧𝘧𝘪𝘤𝘶𝘭𝘵 𝘊𝘰𝘯𝘷𝘦𝘳𝘴𝘢𝘵𝘪𝘰𝘯𝘴 𝘛𝘩𝘢𝘵 𝘔𝘢𝘵𝘵𝘦𝘳 𝘔𝘰𝘴𝘵':
May 27, 2025 at 11:36 AM
Reposted by Melissa Phillips (She/Her)
Feeling ready to take the leap to run your own studio, or curious about what exactly it involves?

Catch @melphillips.bsky.social delivering a talk at 𝗡𝗼𝗿𝘄𝗶𝗰𝗵 𝗚𝗮𝗺𝗲𝘀 𝗙𝗲𝘀𝘁𝗶𝘃𝗮𝗹 on 𝗧𝗵𝘂𝗿𝘀𝗱𝗮𝘆 𝟮𝟵𝘁𝗵 𝗠𝗮𝘆, where she'll cover '𝘞𝘩𝘢𝘵 𝘵𝘰 𝘌𝘹𝘱𝘦𝘤𝘵 𝘪𝘯 𝘠𝘰𝘶𝘳 𝘍𝘪𝘳𝘴𝘵 𝘠𝘦𝘢𝘳 𝘰𝘧 𝘙𝘶𝘯𝘯𝘪𝘯𝘨 𝘢 𝘚𝘵𝘶𝘥𝘪𝘰' 🎮

🎟️👇 Ticket link below!
May 26, 2025 at 9:48 AM
It's been a strange week where the rollercoaster of highs and lows really was rolling...

Delighted to end the week sharing the news that I've been announced as a Finalist for 𝙇𝙚𝙖𝙙𝙚𝙧 𝙤𝙛 𝙩𝙝𝙚 𝙔𝙚𝙖𝙧 in the 𝗕𝗿𝗶𝘁𝗶𝘀𝗵 𝗧𝗿𝗮𝗶𝗻𝗶𝗻𝗴 𝗔𝘄𝗮𝗿𝗱𝘀 𝟮𝟬𝟮𝟱 for my work with @gamesleadership.bsky.social
❤️
We've been selected as finalists for 𝙉𝙤𝙩 𝙛𝙤𝙧 𝙋𝙧𝙤𝙛𝙞𝙩 𝙄𝙣𝙞𝙩𝙞𝙖𝙩𝙞𝙫𝙚 𝙤𝙛 𝙩𝙝𝙚 𝙔𝙚𝙖𝙧 in the 𝗕𝗿𝗶𝘁𝗶𝘀𝗵 𝗧𝗿𝗮𝗶𝗻𝗶𝗻𝗴 𝗔𝘄𝗮𝗿𝗱𝘀 𝟮𝟬𝟮𝟱! 🎉

Director @melphillips.bsky.social has also been selected as a finalist for 𝙇𝙚𝙖𝙙𝙚𝙧 𝙤𝙛 𝙩𝙝𝙚 𝙔𝙚𝙖𝙧! 👏

To see our work in this space recognised means a lot to us.

Thank you 𝗡𝗲𝘄 𝗣𝗼𝘀𝘀𝗶𝗯𝗹𝗲! ❤️
May 23, 2025 at 11:32 AM
Reposted by Melissa Phillips (She/Her)
Recently, Director @melphillips.bsky.social sat down with 𝗕𝗲𝗻 𝗖𝗮𝗿𝗰𝗶𝗰𝗵 at 𝗕𝘂𝗶𝗹𝗱𝗶𝗻𝗴 𝗕𝗲𝘁𝘁𝗲𝗿 𝗚𝗮𝗺𝗲𝘀 to discuss:

❓ Does power always corrupt?
❓ How do you know when you're doing it 'right'?
❓ Is there a secret formula for success?

(We'll give you that one for free. The answer's no!)

Full video below 👇
The Cost of Power: Leadership, Burnout & Survival in Game Dev with Melissa Phillips #89
YouTube video by Building Better Games
www.youtube.com
May 22, 2025 at 9:14 AM
On my way to @ukieofficial.bsky.social HR Connect 2025 today where I will be speaking about Difficult Conversations in the Games Industry (and also showing off my shocking farmer’s tan)!

Looking forward to seeing everyone! ❤️
May 21, 2025 at 1:08 PM