John 🍄
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megawattpixel.bsky.social
John 🍄
@megawattpixel.bsky.social
🎩 Principal XR Engineer / Nocturnal Indie Dev
⭐️ Games for people with Parkinson’s
📦 Pro Unity / C# / Amateur Godot dev
👓 VR, Magic Leap, HoloLens.
🕹️ Game Dev
📷 Photography
🎨 3D Artist / Graphic designer
🥋 Kung Fu
♾️ The ‘tism
🌈 Dad

📍Born of Yorkshire
Mario Kart 8 has this sweet distortion effect when you click the UI, here is me attempting the same with the Scene Color Node in Unity Shader Graph. Need to figure out the 2D version next. ✨🌈 #vfx #gamedev
February 8, 2025 at 11:04 AM
Further efforts in shiny ✨ #vfx #gamedev #indiedev
January 24, 2025 at 5:33 PM
Working on another shiny holographic shader in #unity3d, s'not looking too shabby 🌈 #vfx #gamedev #indiedev
January 20, 2025 at 6:19 PM
Working on my boxing skills.. yeah I know they still need work ☠️ #vfx #gamedev #indedev
January 17, 2025 at 4:33 PM
Yeah right but what if cyber-viking-punk? #vfx #gamedev #indiedev
January 15, 2025 at 5:49 PM
Now I've sussed it out it's impossible to not make everything super shiny (I guarantee I'll get bored and move on within 24 hours) #vfx #gamedev #indiedev
January 13, 2025 at 6:38 PM
Finally starting to get the hang of these shiny shaders ✨ #vfx #gamedev #indiedev
January 12, 2025 at 2:55 PM
My brain right now waiting for the next thought to turn up 🫠 #vfx #gamedev #indiedev
January 11, 2025 at 5:46 PM
Gone down a right rabbit hole on this one, this is not what I had in mind at all but hey ho. #proceduralgeneration #procgen #gamedev
January 7, 2025 at 5:42 PM
Quick and dirty attempt at building variation and a window lighting shader, proving you can't do this stuff well with quick and dirty attempts but you *can* hide it behind sneaky lighting 💡 #gamedev #procgen #vfx
January 6, 2025 at 6:03 PM
If you can dodge a straight thing, you can dodge a bendy thing. #gamedev #proceduralgeneration #procgen
January 5, 2025 at 2:08 PM
Thing now avoids building on major roads 🤓 #gamedev #proceduralgeneration #procgen
January 3, 2025 at 4:35 PM
Procedural thing stage 2: now with noise! Could take a while this.. #vfx #gamedev #procgen
January 2, 2025 at 7:29 PM
Stage 1 of a procedural thing 🧐 #vfx #gamedev #procgen
January 1, 2025 at 6:06 PM
Happy new year shiny pixel folks!
December 31, 2024 at 6:24 PM
The wireframe modifier in blender is really handy for making.. well.. *wireframes* #vfx #gamedev
December 30, 2024 at 5:07 PM
Been faffing about with ribbon cables all morning, can you tell? #vfx #gamedev
December 29, 2024 at 5:05 PM
With just a few shaders and some spinny stuff, you can make a right old mess 🔥 #vfx #gamedev
December 28, 2024 at 7:06 PM
Made a thing to read a height map into a set of contour layers. It is not fast, it is not efficient, it is not good. But it *is* pretty ✨ #vfx #gamedev
December 27, 2024 at 4:39 PM