Michele Marcelli
medalhellway.bsky.social
Michele Marcelli
@medalhellway.bsky.social
My job is Social Health Worker. Freelancer with the computer graphics and guitar lover musician. I hope that the art always be with you and with your spirit :)
"Texture Channel Packer" it's used to pack AO, Metal etc into the channels of an image to be used in Unity and Unreal. if someone finds errors, bugs and more write here!

drive.google.com/file/d/1LJqn...

#horrorgame #gamedev #indiegame #indiedev #solodev #gaming #freegame #indie #Unity3D #Unreal
January 21, 2026 at 7:20 PM
Follow a tutorial by @BenCloward, I created a flipbook Shader for #Unity useful for smoke and fire. I added some features to make it more customizable. I hope it can return useful to you!

drive.google.com/file/d/1tive...

#horrorgame #gamedev #indiegame #indiedev #solodev #gaming #freegame #indie
June 8, 2025 at 10:21 AM
Today I allowed myself the creation of a tool to determine the texel density of a GameoBject inside Unity. A little help of the IA and flour of my sack, something unexpected and really useful for me was created. :)
#horrorgame #gamedev #indiegame #indiedev #solodev #gaming #freegame #indie
May 6, 2025 at 5:04 PM
After working with #Cascadeur, it's the time to experiment in Unity the animations using multi -pose idle in BlendTree animator. It's to be fixed but I like very much!
3D Model for test taken from mixamo.com (ch10_nonpbr)
#horrorgame #gamedev #indiegame #indiedev #solodev #gaming #freegame #indie
May 5, 2025 at 9:17 PM
Daily clip with the series of animations for zombie "WalkZombie_04"
#Cascadeur allows you to manage physics after completing the basic animation (physics assistant). The results are amazing!

#horrorgame #gamedev #indiegame #indiedev #solodev #gaming #freegame #indie
April 26, 2025 at 12:10 PM
Test for fun :)
April 25, 2025 at 5:09 PM
Another clip with the series of animations for zombie in #Cascadeur. WalkZombie_03
#horrorgame #gamedev #indiegame #indiedev #solodev #gaming #freegame #indie
April 25, 2025 at 5:08 PM
I continue with the series of animations for zombie in #Cascadeur. WalkZombie_02
#horrorgame #gamedev #indiegame #indiedev #solodev #gaming #freegame #indie
April 24, 2025 at 9:49 PM
Sometimes in #Blender the names of the bones imported from a rig created in #Cascadeur with a Mixamo character does not match to the names of the bones taken from another Mixamo. Here a small script that helps rename bones
#horrorgame #gamedev #indiegame #indiedev #solodev #gaming #freegame #indie
April 24, 2025 at 8:11 PM
Return to fun after a long absence. In the hospital I was thinking about what I had to do! Of course #Zombie Walk
#Cascadeur
#horrorgame #gamedev #indiegame #indiedev #solodev #gaming #freegame #indie
April 23, 2025 at 4:46 PM
Started to make a little bit with #Cascadeur. For a long time I don't put myself at work on aniamtion, so these are initial tests to be finished! It is really fun anyway 🙂 p.s: the model character is taken from Maximo

#horrorgame #gamedev #indiegame #indiedev #solodev #gaming #freegame #indie
April 6, 2025 at 6:30 PM
I almost finished with the inventory but I take a small break because I discover a bug behind the other! In the meantime I start with #Cascadeur :) Imported and rigged model by Mixamo called YBot

#horrorgame #gamedev #indiegame #indiedev #solodev #gaming #freegame #indie
April 3, 2025 at 8:21 PM
Continued work on the inventory style #ResidentEvil in #unity3d 6. Added a text to discard the object with dynamic color and resolved some bugs (omnipresent).
What do you think? Something is missing?

#horrorgame #gamedev #indiegame #indiedev #solodev #gaming #freegame #indie
April 1, 2025 at 6:45 PM
Today I continued to work on the inventory style #ResidentEvil in #unity3d 6, both on a graphic level and to solve small bugs. Obviously everything is to be placed :) Advice? @jkemppainen.com

#horrorgame #gamedev #indiegame #indiedev #solodev #gaming #freegame #indie
March 27, 2025 at 9:49 PM
I open #unity3d after a looong time! They are in the experimentation phase of a #ResidentEvil style inventory. This is a first test for an even larger project. I hope not to stop again 😭 p.s: The video have more cuts

#horrorgame #gamedev #indiegame #indiedev #solodev #gaming #freegame #indie
March 22, 2025 at 8:00 PM
The siege of Rome; detail of the monument to Giuseppe Garibaldi on Mount Gianicolo in #Rome
March 12, 2025 at 5:27 PM
Good morming #world :)
March 11, 2025 at 6:50 AM
"BioZone" booster asset based on the tutorial "Substance Academy Series" (youtube.com/watch?v=-Zbm...) Modeling and unwrap in #Blender 4.3 and texture in #adobe #SubstancePainter
March 7, 2025 at 7:47 PM
Good morming #bluesky #world
March 3, 2025 at 5:56 AM
I really enjoyed making these two model with Lego Studio 2.0 (BrickLink) following the original instructions from the booklet! 😍👍 It's nice to be kids sometimes 🥳🥳
#LEGO #Education #brick #StarWar #fun
March 2, 2025 at 10:18 AM
Good morming
February 26, 2025 at 5:55 AM