I promise not to send you marketing junk!
bewildered.io/sprig
(pls break it gently, web dev is really not my thing 😅)
I promise not to send you marketing junk!
bewildered.io/sprig
(pls break it gently, web dev is really not my thing 😅)
As far as liquification? I think so, will have to see, it may cause side effects such as the uncontrollable urge to create foliage
As far as liquification? I think so, will have to see, it may cause side effects such as the uncontrollable urge to create foliage
So trying to find the balance between the two is the challange I find.
So trying to find the balance between the two is the challange I find.
Also so many specific templates would need to be added it would kind of defeat the whole point of Sprig haha.
Also so many specific templates would need to be added it would kind of defeat the whole point of Sprig haha.
Kind of wondering the same thing with how the game is always live in the editor. How does it deal with like startup logic on objects?
It seems like such a cool engine, wish there was more info about it online!
Kind of wondering the same thing with how the game is always live in the editor. How does it deal with like startup logic on objects?
It seems like such a cool engine, wish there was more info about it online!
I'm looking for more if you are interested, would be happy have you give it a spin!
I'm looking for more if you are interested, would be happy have you give it a spin!
I think I like in-editor best if it can be condenst to a max of like 4 small popups/steps. But depends on the software.
I think I like in-editor best if it can be condenst to a max of like 4 small popups/steps. But depends on the software.