MechWarrior99
mechwarrior99.bsky.social
MechWarrior99
@mechwarrior99.bsky.social
Tools, game, and software dev freelancer. Currently making Sprig - An artist centric vegetation modeling app bewildered.io/Sprig
You can learn a bit more, and put in an email to get notified when Sprig releases! 😁
I promise not to send you marketing junk!

bewildered.io/sprig

(pls break it gently, web dev is really not my thing 😅)
Bewildered Studios - Modern tools for creatives
bewildered.io
September 25, 2025 at 6:17 PM
This is a program I've been developing for foliage creation called Sprig. The first version will be releasing relatively soon here! :D
September 4, 2025 at 3:14 AM
Not yet! I've been working on a site this week actually, it should be up sooon! (There is a reason I stick with desktop software and not web apps haha 😅)
As far as liquification? I think so, will have to see, it may cause side effects such as the uncontrollable urge to create foliage
September 4, 2025 at 3:12 AM
On the other hand, if the plant is too basic and generic it doesn't provide much benefit over just starting from scratch. Making the templates kind of useless.

So trying to find the balance between the two is the challange I find.
August 27, 2025 at 7:45 PM
To expand, if a template is too specific it can end up requiring as much work to tweak as starting from scratch. And require more 'hunting' for what is changed where.

Also so many specific templates would need to be added it would kind of defeat the whole point of Sprig haha.
August 27, 2025 at 7:45 PM
oh really? How does that work if you want to click 'in-game' vs 'in-editor'?

Kind of wondering the same thing with how the game is always live in the editor. How does it deal with like startup logic on objects?

It seems like such a cool engine, wish there was more info about it online!
August 22, 2025 at 2:51 AM
Thank you so much! Not yet, setting up a page is on the (long) list of things to do haha. I have a closed alpha for some folks to try so I can fix bugs, find pain points, missing features etc.
I'm looking for more if you are interested, would be happy have you give it a spin!
August 12, 2025 at 7:39 PM
Generally video, since I find it is hard to follow text+image tutorials for interface heavy software. In-editor can be good, but also can feel 'hand-holdy' and get in the way.

I think I like in-editor best if it can be condenst to a max of like 4 small popups/steps. But depends on the software.
July 16, 2025 at 1:40 PM