Here is a little timelaps of making a simple cactus.🌵
(Workflow subject to further improvements!)
#environmentart #gameart #gamedev
Here is a little timelaps of making a simple cactus.🌵
(Workflow subject to further improvements!)
#environmentart #gameart #gamedev
It means you can do stuff like have big noise for shape and smal noise to break it up
Also new website + signup for release update (link in reply)!
#gamedev #gameart #environmentart
It means you can do stuff like have big noise for shape and smal noise to break it up
Also new website + signup for release update (link in reply)!
#gamedev #gameart #environmentart
Not great for actual games due to uneven terrain. But was fun to see how the workflow would feel.
Beyond the bugs, also found all sorts of UX improvements which I can't wait to add!
#environmentart #gamedev #indiedev
Not great for actual games due to uneven terrain. But was fun to see how the workflow would feel.
Beyond the bugs, also found all sorts of UX improvements which I can't wait to add!
#environmentart #gamedev #indiedev
In this example, changing the offset where branches can be placed from meters to a % lets it adjust for different lengths of trunks!
#gamedev #environmentart
In this example, changing the offset where branches can be placed from meters to a % lets it adjust for different lengths of trunks!
#gamedev #environmentart
You can explicitly define edges, just have lose vertices, or both, along with holes (not shown). And position the pivot.
Will have it automated later on, for now it works though!
#gameart #gamedev #environmentart
You can explicitly define edges, just have lose vertices, or both, along with holes (not shown). And position the pivot.
Will have it automated later on, for now it works though!
#gameart #gamedev #environmentart
Turns out it is not easy to figure out what a good base to work from is😅
Will for sure be adding more templates as time goes! 🔥
#environmentart #gamedev #gameart
Turns out it is not easy to figure out what a good base to work from is😅
Will for sure be adding more templates as time goes! 🔥
#environmentart #gamedev #gameart
Almost every property in Sprig has a variance field. And holding the Alt key on a gizmo lets you edit the variance of that property!
It feels so much easier to iterate and see the min/max than using a text box!
#gamedev #gameart #environmentart
Almost every property in Sprig has a variance field. And holding the Alt key on a gizmo lets you edit the variance of that property!
It feels so much easier to iterate and see the min/max than using a text box!
#gamedev #gameart #environmentart
Its a small UX feature, but can help make it easier to just create!🔥
(Only for elements without a specified name)
#gamedev #ux #environmentart
Its a small UX feature, but can help make it easier to just create!🔥
(Only for elements without a specified name)
#gamedev #ux #environmentart
...
As normal when you get a 10+x improvement, it wasn't because I did something smart, just stopped doing something dumb haha
(Uncompressed images are big!? /s)
...
As normal when you get a 10+x improvement, it wasn't because I did something smart, just stopped doing something dumb haha
(Uncompressed images are big!? /s)
You can influence properties using values from parent (or ancestor) elements. For example, you can shrink the stems further from the center, and the leaves closer. Much real plants!
#gamedev #environmentart #gameart
You can influence properties using values from parent (or ancestor) elements. For example, you can shrink the stems further from the center, and the leaves closer. Much real plants!
#gamedev #environmentart #gameart
Made the sweep and rotation controls similar to vector graphics programs, which should make it feel familar to lots of folks!
This is a pretty simple 'fern-ish' plant just to demo it, but it felt fast to make!
#gamedev #indiedev #environmentart
Made the sweep and rotation controls similar to vector graphics programs, which should make it feel familar to lots of folks!
This is a pretty simple 'fern-ish' plant just to demo it, but it felt fast to make!
#gamedev #indiedev #environmentart
#gamedev #gameart #environmentart
#gamedev #gameart #environmentart
You mostly use gizmos to create plants instead of tweaking fields, so hopefully it do be easier to use than things like #speedtree!
Let me know what is important and ya wanna see!
#gamedev #indiedev #gameart
You mostly use gizmos to create plants instead of tweaking fields, so hopefully it do be easier to use than things like #speedtree!
Let me know what is important and ya wanna see!
#gamedev #indiedev #gameart