Michael Ebert
Michael Ebert
@mebert.bsky.social
Principle Game Designer on World of Warcraft: Mechagon, Maldraxxus. Past games, Skylanders, Phantom Menace PC, Metal Warriors, Zombies Ate My Neighbors.
Games moving along. Everything is still procedural. You can place your starting community anywhere on a massive map, and the terrain creates a small surrounding community. My test map is 16,000 hexes, but the only limit is what I can get the processor to handle.
January 3, 2024 at 7:37 AM
New art assets so I can work on implementing some new gameplay this holiday. 50/50 A.I. and me. Planning about 30 Hero characters that modify the gameplay, so need to start making them!
December 19, 2023 at 3:21 AM
Still working on my game in my spare time. Have over 300 random locations made. Can build and form squads of units and move them around the map.

I am working towards being able to take control of the locations, so there's a capture -> earn resources ->build units gameplay loop to start with.
October 19, 2023 at 5:40 AM
Just checking in, I can't post video clips of my game development here yet. So you have to just imagine!

I am still trying to generate all game assets with the help of A.I., so here are a couple of examples. I like one of the older renderers for it's dirtier look to vehicles.
September 21, 2023 at 6:50 AM