Michael Ebert
Michael Ebert
@mebert.bsky.social
Principle Game Designer on World of Warcraft: Mechagon, Maldraxxus. Past games, Skylanders, Phantom Menace PC, Metal Warriors, Zombies Ate My Neighbors.
Quick link to where my game is at. (Would post here more if video was not such a pain.)

Added unique music per hex of generated world to add flavor to the locations. Helps me when constructing story etc at each location. Pretty happy with some of the music!

youtu.be/8BKRAbBfHMg
April 13, 2024 at 11:15 PM
Games moving along. Everything is still procedural. You can place your starting community anywhere on a massive map, and the terrain creates a small surrounding community. My test map is 16,000 hexes, but the only limit is what I can get the processor to handle.
January 3, 2024 at 7:37 AM
New art assets so I can work on implementing some new gameplay this holiday. 50/50 A.I. and me. Planning about 30 Hero characters that modify the gameplay, so need to start making them!
December 19, 2023 at 3:21 AM
Still working on my game in my spare time. Have over 300 random locations made. Can build and form squads of units and move them around the map.

I am working towards being able to take control of the locations, so there's a capture -> earn resources ->build units gameplay loop to start with.
October 19, 2023 at 5:40 AM
Just checking in, I can't post video clips of my game development here yet. So you have to just imagine!

I am still trying to generate all game assets with the help of A.I., so here are a couple of examples. I like one of the older renderers for it's dirtier look to vehicles.
September 21, 2023 at 6:50 AM