I'm currently learning to journal (offline), to see if I'm moving or stagnant water.
Got into it this year (maybe the best or worst time to have discovered FFG LCGs), and taught it to my cousins. We've played it a ton, and haven't even gotten into replays yet. MtG players enjoy the deck construction, and everyone likes feeling powerful.
Got into it this year (maybe the best or worst time to have discovered FFG LCGs), and taught it to my cousins. We've played it a ton, and haven't even gotten into replays yet. MtG players enjoy the deck construction, and everyone likes feeling powerful.
Right now it just feels like the thinkiest engine builder I'm playing. Find synergies and strategies, compete for tile placement and achievements, and find out how to exploit your strengths to pull ahead. Prelude is a great addition, while I'm so-so on Colonies.
Right now it just feels like the thinkiest engine builder I'm playing. Find synergies and strategies, compete for tile placement and achievements, and find out how to exploit your strengths to pull ahead. Prelude is a great addition, while I'm so-so on Colonies.
This game is an *experience*. It feels like it's trying to tell a story while also teaching that failure is not the end of the world. Expect failure, or at least shortcomings, and learn how to mitigate it or live with it, and you get an amazing tale.
This game is an *experience*. It feels like it's trying to tell a story while also teaching that failure is not the end of the world. Expect failure, or at least shortcomings, and learn how to mitigate it or live with it, and you get an amazing tale.
My first experience with a legacy game. Super fun with my group of 4, and the writing and plot twists got us all hooked. We'll probably be getting into Season 2 this year.
My first experience with a legacy game. Super fun with my group of 4, and the writing and plot twists got us all hooked. We'll probably be getting into Season 2 this year.
What a surprise of a game! I thought it was going to be super heavy with how often I saw it mentioned, but it's actually a delightfully fun push-your-luck game that's accessible to families. Ended up teaching it to non-board gamers and they bought their own All-In copies.
What a surprise of a game! I thought it was going to be super heavy with how often I saw it mentioned, but it's actually a delightfully fun push-your-luck game that's accessible to families. Ended up teaching it to non-board gamers and they bought their own All-In copies.
I've described this as "Wingspan meets Worker Placement," but that could also describe Wyrmspan. It feels like a "best of" 3 different board games' mechanics. Long combo chains can make it harder for new players to plan or track, but it's very thinky.
I've described this as "Wingspan meets Worker Placement," but that could also describe Wyrmspan. It feels like a "best of" 3 different board games' mechanics. Long combo chains can make it harder for new players to plan or track, but it's very thinky.
Boy I love this game. I brought this on vacation to play on the plane and in the car. It feels like a super clever puzzle game, where you actually have a lot of ways to plan ahead and mitigate "bad draws." Sometimes luck just gets you, but that's part of the journey.
Boy I love this game. I brought this on vacation to play on the plane and in the car. It feels like a super clever puzzle game, where you actually have a lot of ways to plan ahead and mitigate "bad draws." Sometimes luck just gets you, but that's part of the journey.
Most of this was the solo mode, with 1 2-player game. I enjoy the theme and the puzzle of maximizing catch values with dice and madness, but sometimes it felt like 1 or 2 too many mechanics for what was an otherwise thinner game.
Most of this was the solo mode, with 1 2-player game. I enjoy the theme and the puzzle of maximizing catch values with dice and madness, but sometimes it felt like 1 or 2 too many mechanics for what was an otherwise thinner game.
After my first play of this, I felt like it was such a generous/gentle way to teach Terraforming Mars that it became part of the onboarding route. It's less direct competition than TM, but also more reliant on the other players for phase selection.
After my first play of this, I felt like it was such a generous/gentle way to teach Terraforming Mars that it became part of the onboarding route. It's less direct competition than TM, but also more reliant on the other players for phase selection.
What a clever game! There's this push and pull between creating an optimal landscape and earning as many points from animals as possible, and finding the clever positions to do well at both is incredibly satisfying. Had great success teaching it to lighter gamers.
What a clever game! There's this push and pull between creating an optimal landscape and earning as many points from animals as possible, and finding the clever positions to do well at both is incredibly satisfying. Had great success teaching it to lighter gamers.
I use Finch, but it's still a struggle to get things done day to day. At the very least, it's a reminder that I *wanted* to have certain tasks done daily/weekly.
I use Finch, but it's still a struggle to get things done day to day. At the very least, it's a reminder that I *wanted* to have certain tasks done daily/weekly.
It's only mildly interactive, since hate-drafting is often detrimental.
It's only mildly interactive, since hate-drafting is often detrimental.
R2: Beat Rakdos aggro. The firebending was cool and allowed their creatures to almost grow out of my range.
R3: Beat Grixis Azula. Almost died in 1 swing as they doubled a piece of flash equipment to double double strike.
R2: Beat Rakdos aggro. The firebending was cool and allowed their creatures to almost grow out of my range.
R3: Beat Grixis Azula. Almost died in 1 swing as they doubled a piece of flash equipment to double double strike.