http://christerkaitila.com
http://soundcloud.com/mcfunkypants/
mcfunkypants.com
christerkaitila.com
onegameamonth.com
I photoshopped a star picture into a ring-shaped transparent sprite, then in code draw eight copies at different scales based on the current time. whole thing is 25 lines of code yay
I photoshopped a star picture into a ring-shaped transparent sprite, then in code draw eight copies at different scales based on the current time. whole thing is 25 lines of code yay
might iterate next week and make them leave trails by not clearing the background like in the oldschool original
#gamedev #screenshotsaturday #phaser #typescript
might iterate next week and make them leave trails by not clearing the background like in the oldschool original
#gamedev #screenshotsaturday #phaser #typescript
so many happy memories! (and a few painful ones too lol)
#gamedev
so many happy memories! (and a few painful ones too lol)
#gamedev
work in progress with a lot more detail and gameplay to come (speed boosts, hazards like spinning lasers to dodge etc)
work in progress with a lot more detail and gameplay to come (speed boosts, hazards like spinning lasers to dodge etc)
making shaders in #godot is nice because the preview window updates as you code! love it
(today I created a melee combat sound library, various hit clangs/clashes and miss/arrow wooshes, and OOF chest punch hit sounds)
(today I created a melee combat sound library, various hit clangs/clashes and miss/arrow wooshes, and OOF chest punch hit sounds)
treasure chest sprite that opens if you click it, plays a sound, spawns random pickups, plus the code for coin entities too
love it when you get a spike of ultra #gamedev productivity!!!!!!!!!!
treasure chest sprite that opens if you click it, plays a sound, spawns random pickups, plus the code for coin entities too
love it when you get a spike of ultra #gamedev productivity!!!!!!!!!!