Christer Kaitila [GameDev]
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mcfunkypants.bsky.social
Christer Kaitila [GameDev]
@mcfunkypants.bsky.social
Optimist #gamedev since 93. Keynoted two Ludum Dares and a Global Game Jam. Wrote 2 paper books, 80 songs, and 150 game jam games.

http://christerkaitila.com
http://soundcloud.com/mcfunkypants/

mcfunkypants.com
christerkaitila.com
onegameamonth.com
here's how I made the ring shaped sprite: started with stars and used photoshop PINCH then made the edges transparent
November 6, 2025 at 9:50 PM
made a wormhole lightspeed effect in js today. =)

I photoshopped a star picture into a ring-shaped transparent sprite, then in code draw eight copies at different scales based on the current time. whole thing is 25 lines of code yay
November 6, 2025 at 9:47 PM
had some fun today working on a classic "speed lines" particle effect for when you boost
November 5, 2025 at 6:43 PM
I love adding critters to game worlds using a simple particle system so you can draw as many as you want with almost zero performance cost. Here are some fish that orient to a random velocity with noise; one draw call for all, no code, just a bunch of "sparks" really
October 14, 2025 at 6:22 PM
it is such a joy to be able to work on an effect inspired by "the" classic win98 solitaire gameover screen!!

might iterate next week and make them leave trails by not clearing the background like in the oldschool original

#gamedev #screenshotsaturday #phaser #typescript
October 10, 2025 at 5:35 PM
I love #godot multiMeshInstance3d which can spawn 150k grass meshes on my terrain and since it uses gpu instancing and only one node3d in the scene it's still 60fps+
September 26, 2025 at 9:17 PM
just joined a cool new #gamedev project at devpods.gg - A SOLITAIRE GAME!!! we're coding it in #typescript using #phaser - I can't wait to show it to you all in december
September 24, 2025 at 12:29 AM
#screenshotsaturday currently making an RPG in #godot at devpods.gg with some cool folks. graphic novel style, I'm drawing the textures on paper with markers and watercolour paint just for fun
September 13, 2025 at 6:25 PM
I've contributed to over 100 different game projects on github so far! github.com/McFunkypants

so many happy memories! (and a few painful ones too lol)
#gamedev
August 29, 2025 at 4:59 PM
today's #gamedev fun included adding "slash" lines to this html5 game - slowly the combat is getting juicier✨
August 20, 2025 at 8:45 PM
today's #gamedev fun included starting work on a space level for an on-rails flying game featuring a witch on a broomstick. (black magic lets you breathe in space of course)

work in progress with a lot more detail and gameplay to come (speed boosts, hazards like spinning lasers to dodge etc)
August 15, 2025 at 8:51 PM
today's #gamedev fun: hand-drawing a long flag, then coding a shader that wiggles mesh verts using a noise texture, scaled by how far right the vert UVs are (so it doesn't move on the flagpole side).

making shaders in #godot is nice because the preview window updates as you code! love it
August 7, 2025 at 6:18 PM
today's #gamedev fun: working on a random solar system generator for a strategy game we're making!
August 6, 2025 at 8:29 PM
#gamedev homebrew sound effect creation secrets!

(today I created a melee combat sound library, various hit clangs/clashes and miss/arrow wooshes, and OOF chest punch hit sounds)
July 24, 2025 at 5:26 PM
did the code/art/sound for this interaction ALL IN ONE DEV SESSION!

treasure chest sprite that opens if you click it, plays a sound, spawns random pickups, plus the code for coin entities too

love it when you get a spike of ultra #gamedev productivity!!!!!!!!!!
June 10, 2025 at 6:15 PM