http://christerkaitila.com
http://soundcloud.com/mcfunkypants/
mcfunkypants.com
christerkaitila.com
onegameamonth.com
I photoshopped a star picture into a ring-shaped transparent sprite, then in code draw eight copies at different scales based on the current time. whole thing is 25 lines of code yay
I photoshopped a star picture into a ring-shaped transparent sprite, then in code draw eight copies at different scales based on the current time. whole thing is 25 lines of code yay
might iterate next week and make them leave trails by not clearing the background like in the oldschool original
#gamedev #screenshotsaturday #phaser #typescript
might iterate next week and make them leave trails by not clearing the background like in the oldschool original
#gamedev #screenshotsaturday #phaser #typescript
so many happy memories! (and a few painful ones too lol)
#gamedev
so many happy memories! (and a few painful ones too lol)
#gamedev
so many happy memories! (and a few painful ones too lol)
#gamedev
so many happy memories! (and a few painful ones too lol)
#gamedev
work in progress with a lot more detail and gameplay to come (speed boosts, hazards like spinning lasers to dodge etc)
work in progress with a lot more detail and gameplay to come (speed boosts, hazards like spinning lasers to dodge etc)
Tons of prizes (100 t-shirts!), no entry fee, the challenge is to make a game in only 13kb! This jam has been around for over a decade. Join the fun. I am one of the #gamedev judges.
THIS YEAR'S THEME: "BLACK CAT"
js13kgames.com/2025/prizes
Tons of prizes (100 t-shirts!), no entry fee, the challenge is to make a game in only 13kb! This jam has been around for over a decade. Join the fun. I am one of the #gamedev judges.
THIS YEAR'S THEME: "BLACK CAT"
js13kgames.com/2025/prizes
making shaders in #godot is nice because the preview window updates as you code! love it
sometimes real-world art tools get results way faster than software or ai. imagine how long it would take to prompt for these exactly? or to do by hand with vectors or pixels? k.i.s.s.
#gamedev #inktober warmup
(today I created a melee combat sound library, various hit clangs/clashes and miss/arrow wooshes, and OOF chest punch hit sounds)
(today I created a melee combat sound library, various hit clangs/clashes and miss/arrow wooshes, and OOF chest punch hit sounds)
pushing and pulling faces oldschool style for an Unreal rpg we're making feels like playing with lego, fun and easy and grid-snapped like only lowpoly can be
pushing and pulling faces oldschool style for an Unreal rpg we're making feels like playing with lego, fun and easy and grid-snapped like only lowpoly can be
a new castle word I learned today: it's that row of little arches you often see on castle walls underneath the "battlements" which are parapets (low walls) with alternating "merlons" (high part) and "crenels" (low part)
a new castle word I learned today: it's that row of little arches you often see on castle walls underneath the "battlements" which are parapets (low walls) with alternating "merlons" (high part) and "crenels" (low part)
lol but now that I look at it... it needs a third edit to improve the transition from grass to mud... and maybe I could add noise to the mud alpha fade to be less linear...
version 3 beacons!!! better get to work!!! =)
lol but now that I look at it... it needs a third edit to improve the transition from grass to mud... and maybe I could add noise to the mud alpha fade to be less linear...
version 3 beacons!!! better get to work!!! =)
treasure chest sprite that opens if you click it, plays a sound, spawns random pickups, plus the code for coin entities too
love it when you get a spike of ultra #gamedev productivity!!!!!!!!!!
treasure chest sprite that opens if you click it, plays a sound, spawns random pickups, plus the code for coin entities too
love it when you get a spike of ultra #gamedev productivity!!!!!!!!!!