Max
maxplay.bsky.social
Max
@maxplay.bsky.social
🇩🇪 Game Programmer & Level Designer | Loves Platypuses and Video Games | UI/UX Platypus | https://maxstuerzl.com
Bonus anecdote: Because we needed some loading screen hints that you could cycle through, I added some platypus facts to the array of texts. In honor of that era, there still remains at least one platypus fact in the list of loading screen hints.

I miss working on that title...
July 5, 2025 at 1:47 PM
... arrived from the studio, people were asking "what are these texts?" and I was like "I've put them there, no-one changed them". But we realized that the French had their own version of the saying, so we kept them: "Une pomme chaque matin éloigne le médecin!"
July 5, 2025 at 1:47 PM
... for the unit selection 3 years later, I used the descriptions from the config, thinking some designer had set useful values there. But no-one did. For the medical department I put the good 'ol "an apple a day keeps the doctor away" as placeholder description. When the French localization...
July 5, 2025 at 1:47 PM
I can't answer that question, but I can tell you an anecdote about some French localization shenanigans that happened on a game I worked on: Waaaay back in 2019, I created some config for the in-game departments. And that somehow flew completely under the radar. When I created the UI...
July 5, 2025 at 1:47 PM
Danke, das hatte ich erwartet. Aber den jeweiligen Anteil der einzelnen Konsolen habt ihr vermutlich nicht, oder?
June 20, 2025 at 11:35 AM
Habt ihr 'nen Breakdown für die Konsolen? Weil mich schon interessieren würde, ob das jetzt Switch, PS oder Xbox (oder was anderes, who knows) ist.
June 19, 2025 at 5:49 PM
Also, maybe don't submit the folders ending with "_BurstDebugInformation_DoNotShip" and "_BackUpThisFolder_ButDontShipItWithYourGame" to Steam...
June 11, 2025 at 10:48 PM
Overall really worth a watch and I'm sad that I did not see it on the silver screen, but on the other hand I really wanted to hear the OV and that is hard to get with "kids movies" in Germany.
June 11, 2025 at 2:10 PM
Which does not (I repeat: Not!) make her or the others bad characters. They just felt a little underdeveloped and I'd hoped the story could evolve them a little more. Also, we got a no-villain story again. The influence of the bad guys in this movie was as much as the decapod in the first movie.
June 11, 2025 at 2:10 PM
My main criticism of the crew is that all three feel very stale despite having so much screen time. I would've hoped they all have more than one character trait and while I loooove me some engineer girls, her "I'm quirky, unpredictable and speak double time" personality feels bland next to Moana.
June 11, 2025 at 2:10 PM
If you want to know where our modern media pirate trope comes from, look no further than Treasure Island by R. L. Stevenson. It has it all: Singing pirate crews, buried treasures, wooden legs, talking parrots, eye-patches, morally gray opportunistic pirates, obscure treasure maps, the "black spot".
June 2, 2025 at 3:23 PM
Reading/watching/playing trope codifiers (tvtropes.org/pmwiki/pmwik...) is incredibly valuable in my opinion. It really helps to get a feel for _why_ things are how they are in media. This one is for vampires and vampire hunters.
June 2, 2025 at 3:23 PM
Also, I cannot stress that enough, but if you haven't: Read Bram Stoker's Dracula. It holds up incredibly well and is public domain, so you can grab yourself an e-book on Project Gutenberg (www.gutenberg.org/ebooks/345) and then buy a beautiful physical edition afterwards if you like it.
June 2, 2025 at 3:23 PM
The space garden game is still a thing, but it's more of a longterm project. I did not forget it and I only have to play one of the games that inspired it and I immediately know, why I want to have a game like that in the first place.
May 31, 2025 at 11:11 PM