Max
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maxmakesgames.bsky.social
Max
@maxmakesgames.bsky.social
@Next-Gen Dreams | Environment Artist | Game Dev

Previously: [Flintlock the siege of dawn] - [Kyoryu] - [Dekogon]

https://www.artstation.com/maxbainbridge
Here's some assets i made a while back, contributing to Dekogon season 7. It's always fun getting to create some assets like this, getting to learn new workflows and such. Check them out here on my portfolio :)
www.artstation.com/artwork/QK3Ygd

#gameart #Props #Blender #GameDev
October 24, 2025 at 4:32 AM
Still chipping away at this scene. Just been working on the landscape for the past few weeks, Still a lot missing. But I feel its coming together pretty well! going to focus on some foliage/scatter meshes next.

#UnrealEngine #Gamedev #EnvironmentArt #WIP
February 4, 2025 at 7:09 AM
Had a blast visiting the Melbourne museum to see a project I worked on. My producer Nathan was in town so we decided to go check it out. Very different from working on video games, but a great challenge! Plus it’s fun to say my work has been in a museum.
January 15, 2025 at 1:37 AM
Still chipping away at my scene. Been focusing on lighting and some rock layout in the time that I've had over the holiday period. I rekon ill start to get this landscape shader in place then some foliage. #UnrealEngine #GameDev #Gameart #ScreenshotSaturday
January 4, 2025 at 2:34 AM
Decided to push one of my rock tilers a bit further and make it its own asset. Sculpted the height in Zbrush and finished the albedo and roughness in substance designer. My goal was to push the albedo and learn a few new techniques
#GameDev #VideoGameArt #Textures

www.artstation.com/artwork/BkvzP9
November 22, 2024 at 8:31 AM
I've been working on some rocks recently. SO hard to nail down, but feeling confident with where they are sitting at the moment, to move on.

These rocks were sculpted in Zbrush, along with their tiling textures. could be fun to render out the sculpts?

#GameArt #Art #GameDev #UnrealEngine
November 22, 2024 at 4:55 AM
Not art related, but seeing as the end of the year is nearing I’d thought I’d share.

One of my goals this year was to place in an archery competition, and a few weeks ago I surpassed my own expectations by placing 1st

It was just a club competition, but always share your wins, no matter how small
November 21, 2024 at 1:40 AM
I'm cooking up a new #unreal Scene. Trying to get a good composition down and lay the storytelling foundations. Loving doing rock sculpting again. Will be refining all that as I go.

I think ill post more of this as I go, and show progress.
#unrealengine #gameart #Gamedev #EnvironmnetArt
November 18, 2024 at 3:58 AM
I never really got to celebrate my first game credit

I had just shy of 5 years of development time on flintlock. It was all wrapped up ready to go. And a few months before launch 2/3 of the studio was laid off...

A sad way to end such a hard journey, but I've come to celebrate it in my own way.
November 14, 2024 at 4:27 AM
This was the final in game result. alot of iteration and small adjustments, but I think it came out really well in the end, and something I'm proud of, looking back on it. The team and my directors were very helpful and supportive in finding this look, so endless credit to them as well.
#GameDev
November 1, 2024 at 12:28 AM
One of the things I'm most proud of while working on Flintlock was being given the opportunity to explore and help steer the art direction of the trenches. I spent some time exploring ideas that would reinforce the existing art direction.
#Gamedev #Unreal #Gameart #UnrealEngine
November 1, 2024 at 12:21 AM
Some snippets of my foliage asset room while working on Flintlock. Majority of the games foliage was created by me. With some foundational work being done in the months prior by others. Interesting challenge working on foliage for an open world game.
#gameart #gamedev #unrealengine #unreal #art
October 30, 2024 at 5:50 AM
Some interactive foliage I worked on a while ago when first experimenting with this sort of thing.

I'm eager to learn some other methods for this and see if it can work on a range of assets. but I do love me some interaction, even in a basic form.

#unreal #unrealengine #Gamedev #Gameart #3dart
October 29, 2024 at 12:47 AM
Thought I may as well re-post this here.

Some experimentation I did a while back with water based foliage for a potential scene. Was fun to work on the water shader and some funky stuff for the surface algae. could be cool to take this further.
#gamedev #unrealengine #gameart #3dArt #environmentart
October 28, 2024 at 4:03 AM
One of my roles on flintlock was creating foliage kits and “biome pallets” to act as a guideline for the level artists. There are some from one of the zones. Figuring out the art direction and general species composition was a blast.

#gamedev #gameart #environmentart
October 26, 2024 at 6:40 PM
Here’s some work from my last released game, Flintlock. It kinda flew under the radar, but there is a ton of passion from a lot of people that worked on this for 5 years or so. I’d recommend checking everyone’s posts on ArtStation!

www.artstation.com/maxbainbridge

#gamedev #gameart #rpg
October 26, 2024 at 2:09 PM
What’s up people! I’m Max, an environment artist based in Melbourne Australia. I’d love to connect with more game devs and have a nice community for our industry! Fee free to reach out! 😁

www.artstation.com/maxbainbridge
#gameart #gamedev #environmentart
October 25, 2024 at 6:29 PM