Max Lebled
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maximelebled.com
Max Lebled
@maximelebled.com
👋 3D animator for games (and occasionally 🇫🇷 localization)
💼 Worked for: Facepunch, Valve, Nightdive, Wishes Unlimited...
🎞️ Animation reel at https://www.maximelebled.com/
🐠 Avatar drawn by @botjira.bsky.social
🌍 Bretagne, France
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Hello Bluesky! Here are a few things I've worked on up to 2021; a lot of 3D animation, and some other disciplines...
Reposted by Max Lebled
Final Fantasy Tactics The Ivalice Chronicles illustration by Ryoko Kui (Delicious in Dungeon) for Weekly Famitsu No. 1915:
October 3, 2025 at 3:21 AM
I added a "grab stance" with 4 actions (three swipes & one "button push") to all of our first-person weapons. Inspired by what "Left 4 Dead" did when you looked at item pickups. sbox.game/news/july-2025 #animation
July 1, 2025 at 3:23 PM
Reposted by Max Lebled
This is a great thread @hillsguy.bsky.social, I'll add a bit more context here for anyone interested.

Yes there's no fancy sim - it just uses a water interaction buffer as a target for the particle system rendering, so we could use the power of particle system we already have.
Decided to check out how water is rendered in Counter-Strike 2.

Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
June 13, 2025 at 9:06 PM
I have a vague memory of a sort of alt-history article that talked about FPSes as if they never existed until now b/c "how could we expect players to be satisfied with such simple ballistics modeling on guns? It's so hard to get right, unlike simulating relationships"

Does that ring anyone's bells?
May 13, 2025 at 2:01 AM
Really awesome animation work... inspirational
dungeon crawler (but you make the dungeon)
April 11, 2025 at 4:52 PM
It's a shame that USB-C cable manufacturers don't label their products, given the wide variety of specifications. Gotta do it yourself.
March 16, 2025 at 2:40 PM
I found out today that Firefox has a "compact" interface mode, and it's so much nicer! Especially if you've got folders with dozens of bookmarks... support.mozilla.org/en-US/kb/com...
February 25, 2025 at 12:01 PM
A mildly-amusing edge case I fixed today while adding support for speed-scaling parts of our weapon animation graphs; prevent an awkward pause if someone decides to set the shotgun to reload really, really, really fast... (the solution was to define the transition point by the cycle progress)
February 20, 2025 at 10:55 PM
Reposted by Max Lebled
The Old River Watch
December 10, 2024 at 3:29 PM
Reposted by Max Lebled
moon seller
March 29, 2024 at 4:22 AM
Reposted by Max Lebled
temple at the end of the road
September 20, 2024 at 11:03 PM
Reposted by Max Lebled
Today I learned about Étienne-Louis Boullée, an architect from the 1700s who designed buildings that would have been largely impossible with the technology of the time

Look how fucking ridiculously cool these are
May 6, 2024 at 4:53 PM
A few recent bloopers from my time working on first-person shotgun animations... #gamedev #animation
October 26, 2024 at 1:37 PM
Reposted by Max Lebled
You're not a "content creator"

You are an artist and craftsperson who creates things that someone can enjoy, benefit from, and have a better and fuller life through the process of enjoying your work
October 9, 2023 at 4:07 PM
I have three years worth of #gamedev / tech anim blooper clips like this one... I should compile them all into a single video one day, but for now, I reckon I'll start sharing some of them here 🤠
October 22, 2024 at 6:20 PM
Hello Bluesky! Here are a few things I've worked on up to 2021; a lot of 3D animation, and some other disciplines...
October 22, 2024 at 3:41 PM