* tiled map editor with online co-op mode
* replays with reproducible physics simulation
* some platformer character state management
What could be done better:
* build and test tools ahead of time
* only use fully built and tested tools
* do not make a platformer ¦3
* tiled map editor with online co-op mode
* replays with reproducible physics simulation
* some platformer character state management
What could be done better:
* build and test tools ahead of time
* only use fully built and tested tools
* do not make a platformer ¦3
It is represented by (very inaccurately placed) triangles with the same color for each solid body ¦3
Seamless surface removes a lot of jankiness from the simulation
It is represented by (very inaccurately placed) triangles with the same color for each solid body ¦3
Seamless surface removes a lot of jankiness from the simulation