MattDogh
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mattdogh.bsky.social
MattDogh
@mattdogh.bsky.social
#Gamedev & #gamedesigner | 15+ yrs crafting stories through play | Brisbane-based | Balancing code with surf & #storytelling 🌊🎮
https://game-developers.org https://game-designers.net
Reposted by MattDogh
I’m proud to have helped get this game jam off the ground! Level Designers, check out the new sample and join the game jam today! There’s a pretty significant prize pool #gamedev #IndieGameDev #UnrealEngine

80.lv/articles/maj...
Major Stack-O-Bot Update Drops With UE5.6 Support
Explore the latest additions and join the Mega Stack-O-Jam.
80.lv
August 15, 2025 at 4:46 PM
Reposted by MattDogh
The Why of Level Design Part 6
Player Motivations and the Player Economy

The 6th installment of my ongoing #leveldesign theory tutorial series is here! #gamedev #IndieGameDev #UEFN

You can also find it on the Epic Dev site: dev.epicgames.com/community/le...
Level Design Fundamentals | Community tutorial
Level Design encompasses a wide variety of skills. The average level designer thinks about the overall game design, tone, narrative, gameplay goals, lev...
dev.epicgames.com
December 17, 2024 at 4:29 AM
Reposted by MattDogh
Devlog_00: Level building. Seems OK, for tutorial. Expect the unexpected as soon as you let your guard down 😈

store.steampowered.com/app/3166960/...

Find us on Steam!

#Armageddonica #GameplaySnippet #IndieGame #leveldesign #arpg #devlog
April 25, 2025 at 6:27 PM
Reposted by MattDogh
wrote a new tutorial post about wrapping your head around designing combat spaces for fps games with immersive sim elements like Deus Ex, Prey(2017) and Cyberpunk2077

buymeacoffee.com/timsparksgam...

#leveldesign #gamedevjobs #deusex #Cyberpunk2077 #prey2017 #fps
Designing Immersive Combat Spaces (Part 1) — Tim Sparks
Post by Tim Sparks
buymeacoffee.com
February 2, 2025 at 4:26 PM
Reposted by MattDogh
Retrospective of my Gotham Knights #leveldesign!

Gotham University began the main story, also serving as a tutorial level. For a grounded sense of place, layout was re-imagined as looped circular paths connecting 3 campus buildings to a central plaza.

Commentary! 🔊

#gamedev
#UnrealEngine
#Batman
May 28, 2025 at 1:24 AM
Reposted by MattDogh
🎉 We're happy to announce another Creator Tools #PCG tutorial for #UE5 is live!

youtu.be/5j9MJxw2fJc

Dive into this spline-based system, that can save time & minimize manual placement in your fantastic creations & workflows in UE5!

#unrealengine #PCG #3dart #leveldesign #environmentart #gamedev
Biome Generator Tutorial | Creator Tools | UE5
YouTube video by Emperia
youtu.be
November 26, 2024 at 5:15 PM
Reposted by MattDogh
Game design tutorial.
The game's theme as well as personal traits can influence achieving immersion.
#gamedev #gamedesign #indiedev
December 11, 2024 at 4:49 PM
Reposted by MattDogh
ICYMI our latest Unity tutorial is out now covering patrolling enemies and blend tree animation as part of our stealth game series. Please, enjoy. 😃

youtube.com/expatstudios

#gamedev #gamedesign #indiedev #retrogaming #IndieGameDev
The mission continues! Learn how to add patrolling enemies into your project using waypoints as well as a really cool trick to animate them smoothly in multiple directions. New tutorial out now!

--> youtube.com/expatstudios <--

#GameDev #GameDesign #indiegame #indiedev #Unity
May 5, 2025 at 2:50 PM
Reposted by MattDogh
All are welcome to join in learning #gamedev together with us no matter your experience. Enjoy the journey & have fun.

youtube.com/expatstudios

#gamedesign #indiedev #indiegamedev #Unity
November 20, 2024 at 2:49 AM
Reposted by MattDogh
Who am I?
youtu.be/7CkmQqoxUG4
I'm Thomas Yanuziello, lead game developer of The Socially Awkward.
I am building a community of game developers helping each other make better games in the Godot game engine!
Patreon: www.patreon.com/TYanuziello
Discord: discord.gg/9PVsjYdkWj
Game Development with Thomas
YouTube video by Thomas Yanuziello
youtu.be
November 10, 2024 at 6:20 PM
Reposted by MattDogh
Howdy howdy howdy, prototyping a new "Map Mode" thing in my game. No map symbols, just zoom zoom. ZOOM! For now.

Life is exhausting sometimes, makes one a tad loopy.

#gamedev #indiedev #TheMatterGun #gamedesign
September 4, 2025 at 4:11 AM
Reposted by MattDogh
September 4, 2025 at 5:26 AM