Clever Cat Matt 😺 🎮
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matt.clevercat.games
Clever Cat Matt 😺 🎮
@matt.clevercat.games
Solo game dev working on an #NES game titled "Echoes of the Unread"
🎮Play the Demo: https://clevercat.itch.io/echoes-of-the-unread
⭐Follow on Kickstarter: https://tinyurl.com/eotu-kickstarter
Here is one of the puppets I made.
January 17, 2025 at 4:15 PM
What are these goofy looking creatures? Puppets! When I was younger I was in a puppet troupe, performing skits that featured aliens, kind of like the Muppets. I wanted to honor them in my game, as one of the performers sadly passed away from cancer a few years ago.
January 17, 2025 at 4:15 PM
Nine years ago, I made a Super Mario Bros. ROM hack as a gift for my sister's birthday. It featured the two of us running to get coffee at the end of each level. #nes #mario #family
January 8, 2025 at 3:39 PM
If you were stuck in a library overnight what would you do?
December 27, 2024 at 4:54 PM
Since I'm mostly in bug fix mode on my other game, I thought I'd mess around in #Godot for a bit. #indiegame #gamedev #screenshotsaturday
December 7, 2024 at 6:01 PM
Game design wisdom: show the lock before the key. You don't want to rob players of an "AHA!" moment. #gamedev #gamedesign #leveldesign
December 1, 2024 at 2:07 PM
I should have let the bats sleep. #nes #screenshotsaturday
November 30, 2024 at 2:33 PM
NES dev trick: Need to show a banner but you can't rely on scroll position? Use sprite zero! Draw the banner on both nametables, put the first sprite under the top left of the banner, and then loop to scroll the correct amount when it's hit. #nesdev
November 29, 2024 at 4:54 PM
Tomb Raider 1 had some breathtaking moments. The framing of the Sphinx's head as you climb this wall is just 😙🤌 . The devs knew what they were doing. #tombraider #ps1 #retrogaming
November 24, 2024 at 10:06 PM
FCEUX has saved me so many headaches hunting for bugs. The Lua scripting is invaluable! Here's what my debug view looks like. #nes #fceux #debug
November 20, 2024 at 7:57 PM
The tiles in my game all have properties associated with them. Doors are for exiting to a new level, drink is for restoring health, and front moves the player behind the tile layer (priority bit). There is also a liquid type not shown here. #nes #gamedev #tileset
November 19, 2024 at 4:43 PM
Every level in EotU uses a set of "megatiles". So each screen is only 56 bytes (8x7). It makes scrolling and collision lookups quick to calculate. But because there is a unique set for every level it has a special compression format to unpack on level load. #homebrew #nesdev
November 18, 2024 at 9:02 PM
Echoes of the Unread is a 128KB MMC1 ROM. The same size and mapper as the original Metroid and Zelda, including SRAM for saves. However, because of dialogue and several unique tilesets, it’s around 80% the total area of those games. How does it all fit? Follow for more. #nes #rom #zelda #metroid
November 18, 2024 at 5:21 PM
I love finding hidden areas and secrets in video games. What are some of your favorites? #gaming #secrets
November 17, 2024 at 2:07 PM
I use #Tiled for all my levels. It lets me add modifiers to the tileset and maps. I've also added notes so I know what mechanics apply to certain areas. #gamedev
November 17, 2024 at 1:19 AM
Added rain recently to the romance book. Even the house interiors show it raining outside. At some point the skies clear, but you'll have to figure that out by playing the game early next year.
November 15, 2024 at 7:12 PM